RE: Carriers and other updates
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 6 Jul 1999 11:16:19 +1000
Subject: RE: Carriers and other updates
I know for the La Fayette campaign I started playing, it became
important
that I brought a fleet train along to resupply all the SMLs & fighters,
otherwise I would have no munitions left by the time I attacked La
Fayette.
I took 2 fleet auxiliary transports & loaded them down with spare SMLs &
fighters.
The loss of trained pilots was harder though. With no chance of
resupply
from outside the sector, everything had to be available. It was worked
out
that every squadron had 2-3 extra pilots to account for combat losses
after
rolling for every fighter lost. 1-3 = KIA, 4-5 = pilot recovered, 6 =
pilot
& fighter recovered. On a bad day, no-one would come back from a
mission,
whereas occasionally, 50% of the fighters might be recovered in a
repairable
condition.
'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa
> -----Original Message-----
> From: Michael Brown [SMTP:mkkabrow@wco.com]
> Sent: Tuesday, July 06, 1999 2:10 AM
>
>I have to say though, the sight of 100-plus fighters screaming
>toward the enemy was an awesome one.. <g>
> This might not work in a campaign setting. Just how many spares
> do you have, and how quickly can you get them in service?