Re: Curious about SGII
From: Brian Burger <yh728@v...>
Date: Fri, 2 Jul 1999 12:11:57 -0700 (PDT)
Subject: Re: Curious about SGII
On Fri, 2 Jul 1999, Roger Books wrote:
> Quick curiousity question,
>
> I've never seen the rules so I know nothing about the game
> system, but I was wondering how well they would work for a
> boarding action? Would you have to heavily modify them
> Scenario:
>
> A group of trained space marines on ship, boarding action
> from religious fanatics. Marines turn off artificial
> gravity figuring that the fanatics won't have null-g
> experience. (Borrowed from Paladin,
> http://www.angelfire.com/or/FireHorse/ ) How well would
> SGII deal with this? Is this more something that could
> be done by DS which I also have no experience with.
SG2 isn't strictly a skirmish game - it's a squad-vs-squad game.
You could change the ground scale to allow for boarding type actions
(where space & LOS are limited) but it's really set up for firefights
outdoors.
There are also no zero-G rules - these would have to be house rules as
well. It could be interesting - maybe adapt FT's vector movement to SG,
and have various thrust belts & similar. For real fun, do it in proper
3d
with vector movement. Training level would obviously be paramount - the
different levels of training in SG could limit the maneuvers allowed -
force reaction checks for certain actions.
Pick up a copy of SG2 - it's a great game just on it's own, and you can
probably come up with house rules for the situation you describe. If you
do, share them with the list!
Brian
http://www.geocities.com/Area51/Nebula/9774/games.html
(athough I'm joining the exodus from Geocrap next week!)