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[FT] Lucky shot.

From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Wed, 30 Jun 1999 09:20:13 -0400
Subject: [FT] Lucky shot.

This is for those that both like and hate the luck factor in FT,
depending
how you use it. (I personally _don't_ like it, and don't use things like
FB
core systems because of that).

At the start of any FT scenario each side gets a small number (1-n
depending
on the scenario and the players - random-o-philes can use a die rolls or
two) of Luck points. Campaign games could use extra luck points to model
the
effects of seasoned crews. Ace fighters actually use an analogy of this
system already.

A luck point can be spent to modify _any_ die roll by +1 or -1. Any
amount
of luck can be used on a single die - up to the players current toatal
available. Only the rolling player may modify his dice. Luck is a finite
resource during a scenario, and once its used, its gone.

Now _there's_ drama.

Noam


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