Prev: Re: [SG] Settings... Next: Fuel Thrust

Electronic Warfare

From: "Phillip Pournelle" <emisle@e...>
Date: Tue, 29 Jun 1999 22:51:31 -0700
Subject: Electronic Warfare

Hello,
    Below are some thoughts on how to expand the Electronic Warfare
rules from More Thrust.  The means to detect another ship come in four
flavors.  Passive detection of his engines, Passive detection of his
active sensors, Active sensors, Visually.
    Visual sensors are established on all ships.  Any ship, fighter, etc
is automatically IDed, tracked and assessed when it comes within 6
inches of an interested party.	Large Facilitates like a Base can double
or triple this ability.
    Passive  sensors can make an attempt to ID a ship based on its
engine signature.  The effects of an engine burn are full if the ship is
accelerating away from the observer ( stern aspect), half if orthogonal
to the observer (beam aspect) and 1/4 if accelerating towards the
observer (Bow Aspect).
    Passive Sensors can get at least a bearing on active sensors,
possible an ID, and even an estimated range.
    Active sensors can possibly ID a ship at a long range.

    Navigation Sensor operated by civilian ships modify the 1D6 roll by
-2
    Standard Basic Military sensors modify the 1D6 roll by 0.
    Enhanced Military sensors modify the 1D6 roll by +2.
    Superior Military sensors modify the 1D6 roll by +4.

    Modifiers:
    -1 per 12 Measureing Unit (MU) between target and observer.
    -1 per 5% of mass devoted to stealth by the observer.
    -2 per ECM unit effectively jamming the observer.  Note:  Observer
automatically gets a line of Bearing towards the jamming unit.
    +1 per 50 mass of the target.
    +1 per thrust factor of target unit.  Note: only applies to passive
detection of engines on ship and subject to modifications noted above.
    + 6 to passive detection of active sensor or ECM in use on target.

Roll	    Passive Sensor		Active Sensor
3	     Loose LOB			  Bogey
4	     LOB			      Track
6	     System ID/Mass	       Mass
8	     Bogey			      ID

Loose LOB:  Line of Bearing (LOB) based on engine exhaust/Sensor signal
accurate within 1D6 * 2 degrees.
LOB:	    Accurate LOB towards contact.
System ID:    If using passive systems against Enemy active system, then
a general statement of the system in question ("Enhanced Active Sensor
used by NAC.")
Mass:	     Apparent mass of the target in question.  This includes
mass spoofed using Weasel systems.  Round up to the nearest 20 Mass.
Bogey:	  A general position of a target ("Captain, there is something
out there...")	Not sufficient to fire upon.  Accurate within 1D6 * 2
MUs of accuracy in any direction.
Track:	  A Fire Control quality track of a contact.
ID:	   Actual Mass of the contact, Fire Control Quality track, and
general statement of the target's design (military, cruiser, etc.)  If
you know this enemy, then the class type.

Prev: Re: [SG] Settings... Next: Fuel Thrust