Re: FT: Star Trek designing
From: Phillip Atcliffe <Phillip.Atcliffe@u...>
Date: Tue, 29 Jun 1999 14:58:05 -0400 (EDT)
Subject: Re: FT: Star Trek designing
On Tue, 29 Jun 1999 09:16:23 -0400 Glen Bailey <Glen.Bailey@sabre.com>
wrote:
> I can't help it. I tried to avoid designing ships based on that show,
but it keeps sucking me in. Besides, I have lots of miniatures used for
SFB, SFBM, and STTCS (Fasa's)... <
Don't we all... I have well over a hundred myself.
> ...and many people like the show as well. <
It's also a good way to get potential players interested. ST got me
into FT, and I plan to use it for some ST participation games at a
forthcoming SF con here in Bristol.
> Here are my concepts for ST style ships, I didn't use my shielded
armor idea. Pulse torpedo = photon torpedo (that was easy).
Class-3 beam weapon = disruptor (wait until I'm done).
Heavy phaser = class-2 beam
Light phaser = class-1. <
Don't like the long-range disruptors. Maybe I'm overly influenced by
previous games, but I always had the feeling that disruptors were
shorter-range weapons.
> So, I'll provide my list of ship designs.
> Fed CA, 84 mass, 282 points. Thrust-4, average strength hull,
level-2 screens, 7 armor, 3 FC, 2 PDS (or should be 2 class-1s?), 2
pulse torpedoes, 3 class-2s with 180 degree arcs each.
Why the PDS/class-1's? We know what and where the CA's weapons are, and
they're not there. Unless the "defensive systems" represent the ability
to use the phasers in a defensive, rapid-fire mode, which would be more
in keeping with what we saw on screen.
> Klingon D7, 80 mass, 262 points. Thrust-6, average strength hull,
level-1 screens, 4 armor, 2 FC, 2 class-3s with 60 degree arcs
(disruptors), 2 class-2s with 180 degree arcs, 2 class-1s. (PDS? bah,
defenses are for losers)
> Why? The Fed CA is tougher than the Klingon D7 which it seems to be
shown in the show (TOS). But the Klingons make up for it with the
smaller ships I designed (and why you see more of them, besides the sfx
costs).
There's not that much difference between the 2 -- 4 mass, 20 points.
Not a lot from which to say that the CA is a better ship. I'd do
something different to represent the disruptors and downgrade the
design as a whole to something like 250 points or less.
> No missiles for the Klingons, you ask? Get that SFB influence out of
your mind. <
YES! _Thank_ you! The thing that always pissed me off the most
regarding SFB was the was in which Steve Cole took a small design
detail from a set of blueprints and blew it up into a system which more
or less took over the entire game (and ruined it, IMO). Those drones
supposedly located in the D-7's shuttle bay were meant to be practice
targets, not semi-active missiles!
Phil
------------------------------------------------------------------
"We gotta get out into Space / If it's the last thing we ever do!"
-- Return to the Forbidden Planet
A sentiment echoed by Phil Atcliffe (Phillip.Atcliffe@uwe.ac.uk)