Re: Mass for Points Tradeoff
From: "Charles N. Choukalos" <chuckc@b...>
Date: Fri, 28 May 1999 09:31:24 -0400
Subject: Re: Mass for Points Tradeoff
>Tom wrote: (for mass 40 ship..... cost: 210 vs hull 40 average of 140)
>60 pts MASS 60
>24 pts Weak hull (12 boxes, 12 MASS)
>36 pts Thrust 6 (18 MASS)
>12 pts FTL (6 MASS)
> 6 pts 2 Fire controls (2 MASS)
>18 pts 2 6-arc Class-2s (6 MASS)
> 9 pts 3 PDS (3 MASS)
> 6 pts 2 6-arc Class-1s (2 MASS)
> 9 pts Screen (3 MASS)
>24 pts 1 5-arc Class-3 (8 MASS)
> 6 pts Appears to be 2/3 'actual' or 'design' MASS (10% of 'design'
MASS in
>points, 0 MASS)
Pretty neat idea...... Actually My group has been playing around with
this. We keep trying to come up with a kick butt enterprise in some of
our on going battles. We've been working with the following assumption
2*cost for 1/2* mass
for drives that use up to the full thrust for turns cost*3
Now we further subdivided this as a tech benifit and started to play
with
the following tech ideas.
1. Advanced Drives ( 3*cost, up to full thrust for turns)
2. Advanced Beams ( 1/2 original mass (keep fractions) 2*original cost
)
3. Advanced FTL ( same 1/2 2*cost again deal )
4. Advanced Hull ( same 1/2 2*cost again deal )
5. Advanced OTHER ( all weapons/firecontrol/pds/ect........)
we were playing in order with these ideas. Our group feels that:
item 1: The drives are fairly well balanced (The Kravak Web page uses
the
same set of assumptions )
item 2: The beams seem to be fairly well balanced, but note: that when
we
use this rule, we've been by convention going to larger beam
classes
if possible... aka class-3/4/5's
item 3: Doesn't seem to be a big deal..... just buying more space for
wpns
item 4: No play testing.... but we like this in conjustion with 5 and
the
rest of the advance techs... otherwise your ships go boom way
too
fast verse a reasonable opposing fleet
item 5: Just going all the way with the 1/2 mass 2*cost of original
compent.
We kept and carried fractions of .5... this probably represents more of
what
tom has, because otherwise the little advanced ships don't get much of a
benifit
because of rounding.
We're kicking around with some of these designs right now:
(techs all: What the Enterprise should be: )
FedKazin Enterp CA
------------
hull: 80 strong, armor 10
()()()()()()()()()()
[][][][][][][][][]*
[][][][][][][][][]*
[][][][][][][][][]*
[][][][][][][][][]*
Thrust - 8
FTL
Weapons(40):
3*firecon
1*pds
screen-2
4*p-torp (f,
f,
f,
f )
6*class-3 beams (f fs fp,
f fs fp,
f fs as,
f fs as,
f fp ap,
f fp ap )
tmf: 80 cost: 512
------------
FedKazin Defiant DD
--------------------
hull: 30 average, armor 6
()()()()()()
[][][]
[]*
[][]
[]*
Thrust - 8
FTL
Weapons(14):
2*firecon
2*pds
screen-2
2*p-torp(f)
2*class-3 beams (f fp ap,
f fs as)
tmf: 30 cost: 214
-------------------
(tech adva drives,low mass on beams,pds,screen,firecontrol)
SwordFish CA
------------
hull: 80 average
[][][][][]*
[][][][][]*
[][][][][]*
[][][][][]*
Thrust - 6
FTL
Weapons(24):
2*firecon
4*pds
screen-2
2*class-4 beams (f,
f)
4*class-3 beams (f,
f,
f,
f)
2*class-1 beams (360,
360)
tmf: 80 cost: 364
---------
CrawDaddy CL
---------
hull: 44 average
[][][]*
[][][][]
* [][]
[][]*
Thrust - 6
FTL
Weapons(14):
2*firecon
4*pds
1*adfc
screen-2 8l
2 * class-3 beams (f,
f )
3 * class-2 beams (f fs fp,
f fs as,
f fp ap )
2 * class-1 beams (360,
360)
tmf: 44 cost: 209
-------------
SiegeGun CL
------------
hull: 44 average
[][][]*
[][][][]
* [][]
[][]*
Thrust - 4
FTL
Weapons(18):
1*firecon
3*pds
screen-2
1 * class - 5 beam (f)
1 * class - 4 beam (f)
1 * class - 3 beam (f)
tmf: 44 cost: 215
-----------------
CrayFish DD
------------
hull: 30 average
[][][]
[]*
[][]
[]*
Thrust - 6
FTL
Weapons(9):
1*firecon
2*pds
screen-2
2*class-3 beam(f,
f )
1*class-2 beam(f fs fp)
2*class-1 beam(360,
360)
tmf:30 cost: 137
--------------
Other notes of interest..........Our group has been in serious delima
over beam weapons..... there are a few of us who are really dissapointed
with the squared mass requirements of the larger beam weapons..... we'd
really like to see more honking beam weapons that can be setup either as
doing more damage, but keeping a short range like 12"/24" maybe 36" or
so, but say 3d at 36",4d at 24", 5d at 12" or something like that.....
or
perhaps get the 1d at 72" and less? Because of the way that beams grow
expenentially we kinda feel that by doing the cost*2 div mass/2
route..... that you'll still end up with a lot o'ships wanting to put
just 2*'s as many class-2's on them and buzzing around... especially if
you go with adv manuver and light weight thrusters/hull... But if you
stick to a convention of trying to cram class-3+'s in there its a fairly
good situation.
Oh, by the way........ the FedKazin Enterp CA can really kick some
serious butt...... we pitted her against an NSL BDN........ it was
amazing just how much hurting the Enterp did on the poor NSL ship....
It
was pretty nasty.. The first salvo + ftrs from the NSL managed to drop
the armor and inflict some rather nasty damage on the NSL, but the next
round saw the Enterp right on the NSL's rear arc and there for the rest
of the battle...... I think just another 2 rounds and the NSL ship was
toast.... The manuverability advantage coupled with the hull and
firepower....... almost makes it worth a lot more on top of the
calculated cost of 512..... obviously some more play testing needs to be
done....... but it still seems rather a rough bet. Tom's suggestion
looks like a similar setup....... but almost more of a + 1/2 more space
for + 1/3 more cost of the ship? Looks good for a mass 40 ship, but
what
about a mass 80 ship? does it fall apart...... how does a mass 20 ship
look?
Anyway, just some thoughts on this subject, I'm interested to hear what
others have come up with.
Chuck
--
The trail is the thing, not the end of the trail.
Travel too fast and you miss all you are traveling for.
~Louis L'Amour
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|Chuck Choukalos | IBM : 1000 River Road | Phone:802-769-5787 (tie
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