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New systems - toying around

From: "Tom McCarthy" <tmcarth@f...>
Date: Fri, 21 May 1999 16:01:48 -0400
Subject: New systems - toying around

I'm toying around with a BFG->FTFB conversion.	What do you think of the
following ?

Armoured hull (level - 1) - This functions like an FTFB screen but
without
the possibility of loss due to a threshold check.  MASS 3 or 5% of the
ship's MASS, which ever is greater.  Points 4xMASS

Extra armoured hull - This functions like an FTFB screen but without the
possibility of loss due to a threshold check.  It is also purchased per
arc.
MASS 1 or 1% of the ship's MASS, which ever is greater.  Points 4xMASS

Energy shields - These are a top row of boxes, like FTFB armour, but
they
regenerate each turn unless lost to threshold checks.  They also block
teleport attacks (see below, maybe).  MASS 3 per box/diamond,  points 4x
MASS.

Torpedo Chamber - This is a very large chamber full of very weak, very
stupid torpedoes.  It has a potentially unlimited load of torpedoes.  A
torpedo wave has a strength (normally starting at 6).  The torpedoes
move
forward 24" each turn and attack any ship they come in contact/close
proximity to.  Roll a D6 for each point of torpedo strength (ignoring
energy
shields, but not screens or armoured hull).  Hits do the appropriate
damage.
Reduce the strength of the torpedo wave by the number of hits and let
the
remainder continue.  PDS reduces the wave strength by 1 on a 4 or 5, 2
on a
6.  To reload, the firer must make a crew quality test (usually 7 or
less or
8 or less on 2D6).  If successful, the torpedoes are reloaded.	If
doubles,
no more reload tests are possible.
MASS 1 per point of torpedo strength, points 3x MASS.

Launch Bay - A big bay with a potentially unlimited number of small
fighter
squadrons.  As a torpedo chamber above, a crew quality test reloads the
bays
and doubles prevents further tests.  The ship may maneouvre while
launching.
MASS 4, Points 3xMASS

Bomber squadron - For Launch Bay.  3 FTFB Attack Fighters, 1 CE
Fighter squadron - For Launch Bay. 3 FTFB Interceptors, 1 CE
Assault boat squadron - For Launch Bay.  3 Boarding craft.  make hit and
run, like teleport attack, see below.

Teleport Boarding Attack - Only available to ships of MASS 100 or
greater.
May only attack ships with no screens or Energy shields active.  Hit and
run
attack: Roll 1D6+2.  If equals or exceeds threshold number of next
check,
ship takes a threshold check.

Lance - Ignores all armoured hull or screens.  Rolls one die at all
range
bands, 1 damage on 4, 5, 2 with reroll on 6.  Points is 3xMASS.

Lance Class 1 is range 12", MASS 2 + 1 MASS/ 2 (or fewer) arcs.
Lance Class 2 is range 24", MASS 3 + 1 MASS/ arc, +2/3arcs.
Lance Class 3 is range 36", MASS 5 + 1 MASS/ arc.
Lance Class 4 is range 48", MASS 7 + 2 MASS/ arc, +3/2 arcs.

Gothic Nova Cannon - Uses GW hardware (21/2" radius blast template, 1"
diameter hole in middle).  Nominate a target point and guess a range
between
24" and 120".  Place the template that distance toward the target point.
Ships touched by the template take D6 damage split between the armour
and
hull.  Ships touched by the hole take 3D6 damage split between the hull
and
armour.  MASS 6, 30 points.

Let me know what you think, though I won't be replying until Monday or
Tuesday.

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