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RE: Langston Field Generator

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 17 May 1999 12:19:17 +1000
Subject: RE: Langston Field Generator

Too powerful for the mass & it starts getting a little complicated for
FT (2 sets of damage tracks!).

To simplify it down (and make the game run faster):
Use the standard rules for construction; the first 3 rows of damage is
used by only the Langston Field & the 4th row is the hull of the ship
itself.  When the Langston field is down, all damage is applied only to
the 4th row, ignoring the first 3.  Armour has no effect on damage
unless the field is down or collapses due to a threshold check.

When buying a Langston field, each level of field 'repairs' 1 hull box
per DC phase of the turn, although you can choose to waive this if it
would push past a threshold.  (this can be increase to 2 or even 3 if
you want a longer game.)
Mass: 5% per level, Cost: mass x 3

Roll thresholds as they are reached as normal to represent lucky hits &
burnthrough damage.  The Langston Field is represented as a core system
on the SSD by a diamond with 1 shield icon for each level.  Or
alternatively, use the chain reaction damage from EFSB.
If the Field collapses due to core system roll, the ship immediately
takes the current amount of damage again, applied to both armour & any
remaining field/hull boxes evenly. (ie. A 2nd row field failure will
destroy the ship unless it has a least 1 armour box, usually more.  A
3rd row field failure will destroy the ship unless it has at least 20%+1
armour boxes.)

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly (CB)
Task Force Admiral Peter Rollins - RNS Waterloo (MKW)
Fleet Admiral Alberto Doyle - NKV Vesuvius (LFI)

>-----Original Message-----
>From:	Phillip Pournelle [SMTP:emisle@earthlink.net]
>Sent:	Friday, May 14, 1999 3:02 PM
>    Langston Field:  Mass: 10 Cost: 60 Full Thrust points.
>    For each Langston Field generator build four rows of ten diamonds
(just
>like hull boxes) to represent the field absorption chart.  Each
Langston
>field can radiate 5 points of damage each turn (wait a full turn from
the
>first attack to start bleeding).  Each Langston Field can absorb up to
10
>points of damage in a single turn, 
><snip>
>    Multiple generators may be purchased and effectively combine their
rows
>(2 generators give four rows of 20, etc.)
>	 Phil Pournelle


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