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Re: SG questions

From: Adrian Johnson <ajohnson@i...>
Date: Thu, 06 May 1999 13:29:27 -0400
Subject: Re: SG questions

>> Can GMS launchers be fired at dispersed targets?
>
>>From what I recall from the discussion a few months back, no.
>Except we like to allow it in our games. If you can aim a missile
>at a tank, you can aim it at the ground. . .

This question opens a big can of worms.  We had a debate on this list
sometime within the last month or so all about this topic.  If you look
back through old list postings (or digest archives - I forget the
website
for the archives - maybe somebody else can post it please??), you'll
see.

Basically, one side of the argument is that NO you can't, because the
warhead is designed for anti armour and you would have to be REALLY
lucky
to actually hit a single trooper in a dispersed infantry formation.  A
near
miss would probably not do much damage, since the warhead is a shaped
charge.  The rules say that you fire a GMS using the guidance vs. the
target's ECM, but infantry doesn't have an ECM rating.

The other side of the argument is that if an IAVR (anti armour shaped
charge warhead, but unguided) can be used against infantry, why can't a
GMS? The GMS is going to cause *some* kind of damage if it hits close to
a
trooper, even if just by shrapnel.  Personally, I think that there
should
be *some* chance of a GMS doing damage to infantry - and our group plays
it
that way.  There is no "definitive" yes or no answer to this in the
rules,
though...

>
>>     If so do you treat it like a support weapon except that it has to
be
>>     fired separately?
>
>Seeing that it isn't covered in the rules, this makes sense. d8
>for impact, as per the rules on p.40

And use 12" rangebands, or something like that.  Normally the size of
your
rangebands are determined by the unit quality, but with a GMS, we
thought
you should have *some* benefit from the enhanced guidance and sighting
systems, but at the same time shouldn't have the "across the table" sort
of
unlimited range they normally do.   So use 12" rangebands, and the
defender
uses range/cover modifiers as normal.

For firepower, use the guidance die type, and the unit quality die as
normal.

That's how we do it, and it works well.

>> Are there any limitations placed an an EW trooper, like on movement
or
>>     fire combat?
>
>Not that I'm aware of. My EW warfare guy is in my command squad,
>usually, so I try to keep them  away from really heavy fire.

No restrictions stated in the rules.

>
>> The SG book differes with the Quick Reference card on what to do with
>>     a dummy counter on a Minor success for a Observation roll, which
one
>>     is correct?
>
>I don't know, because I only have my rulebook at work. . .

I would tend to say "default to the rulebook" for stuff like this.

These are questions that would be well suited to an "official" FAQ. 
Maybe
if we bug Jon T enough we can set an "offical" FAQ up on somebody's
website
- the GZG on-line catalogue site, maybe???

Hope this helps.

Adrian

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