Idle Torpedo Thoughts
From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Wed, 5 May 1999 11:39:32 -0400
Subject: Idle Torpedo Thoughts
Most conversions of Trek ships to FT allow only one P-torp to be
mounted,
due to mass limitations on a heavy cruiser. However, everyone knows that
even in Classic Trek, the Enterprise shot spreads of 3 torps at a time
(best
special effect of the series). So, to convert the P-Torp to the feel of
the
classic Trek Photon Torpedo, I came up with the Stutter Torpedo (in two
flavors - only one of which tries to emulate the Photon torp).
Stutter Torpedo - Pulse torpedo refinements, divide energy from pulse
torps
into smaller packets. Stutter-3 (S3) produces 3 shots (a-la Classic Trek
torpedo spread). Stutter-6 (S6) produces six shots (similar perhaps to
B-5
Pulse Cannons). Damage per shot is less, but the overall effect of the
energy packetization increases efficiency of damage delivery to target.
3-Torps are approximately 28% more efficent than regular P-Torps,
6-Torps
are 72% more efficient (chances to hit are the same for each shot, but
average total damage is higher for stutter torps - e.g. at range 0-6,
2.9
damage average for a P-Torp, 3.7 for 3-Torp, 5.0 for 6-torp. Table shows
weapon statistics. Optional: On the start of a given turn (while writing
orders), S6 Torpedos can be set to Interceptor mode. This takes a
dedicated
firecon for each torp so used. Interceptor mode allows the S6-Torp to
act as
a PDS in the arcs it faces (all torps can have 3 arcs maximum).
Torp Type Abbrev Mass Cost # shots Dmg/shot
SSD
Symbol
Pulse Torpedo P-Torp 4+1/Arc 4+1/Arc 1 1-6
Standard P-Torp
Stutter 3 Torpedo 3-Torp 4+1/Arc 6+1/Arc 3 1-2
P-Torp +3 lines in white part
Stutter 6 Torpedo 6-Torp 4+1/Arc 7+2/Arc 6 1
P-Torp +6 lines in white part
Another PSB way of thinking about this is as technological improvements
to
P-torps.
Noam