Re: Locating minis
From: Fabet@a...
Date: Sat, 1 May 1999 10:34:09 EDT
Subject: Re: Locating minis
In a message dated 4/30/99 10:39:45 PM Pacific Daylight Time,
agoodall@interlog.com writes:
<<
The product control issue was a RAFM problem. Some of the small bits
that
made
up the blister packs were missing from some of the production runs. I
know
the
store I bought mine from (The Worldhouse, in Toronto) ended up sending
a
whole
mess of them back because they were all missing bits. This did
essentially
kill the game in their store as it took RAFM forever to send
replacements.>>
RAFM did take measures to fix this. In '96 or '97 blisters started
showing up
with parts still on the sprues. There is enough metal in the sprue to
produce
another half a figure.
>> The delayed release of the figures, though, is the thornier issue.
DP9
claimed
it was RAFM production problems. However, the RAFM rep claimed that a
lot of
it was slow-ups with DP9. DP9 had to approve the art work for the
packaging,
and this more than anything (according to RAFM) delayed the release of
critical models.<<
This is still an excuse for DP9. The new 10mm tactical boxs were delayed
4 to
6 months. DP9 blamed the printers claiming they had printed them in
pink.
>>DP9 blamed all of this on RAFM, and while RAFM did have a good chunk
of the
blame, so did DP9. Even still, RAFM still expected to get a renewal of
the
license... until, with very little warning, DP9 announced their new
line of
figures. RAFM would not be producing them.
This is documented on Deja News. If you go back to last year, you'll
see DP9s
arguments, and you'll eventually see RAFM's public statement.<<
Apparently DP9 set up a complaint line under the illusion that the
comments
were going to RAFM. RAFM in their statement claimed that the were never
informed about this until much later when a large body of complaints
were
dropped on them at once to justify dropping the license.
>>I do know that DP9 was using the Worldhouse's experience to explain
how
RAFM
messed things up. What DP9 does NOT mention is that while the
Worldhouse
almost gave up on Heavy Gear because of the RAFM mess, they COMPLETELY
gave
up
on Heavy Gear when it was re-released in the new scale.
Also, the figures were far more "bang for the buck" from RAFM than from
DP9.
<<
Same here at Little Wars. The store had been opeen a few months, and my
customers (and I ) were looking foward to Gear Krieg. The announcement
to go
to 10mm completely killed the game. When the first 10mm showed up
(dubbed the
"Disco-Gear" by my customers) it justified their decision.
At one point I thought it was just me and I preordered one on the new
Striders. I didn't think anybody could outprice Games Workshop. I can't
even
sell the thing at 30% off.
>> The reason for the new scale, from what I hear, is that the Internet
mailing
list was asked what they wanted, and they called for a smaller scale. I
suspect this was too narrow a demographic: rabid players who had a
mature
collection in the larger scale. A lot of us who were just getting into
it, or
who were collecting slowly, felt abandoned. For instance, I gave up on
the
game entirely. I should probably sell what I've got, but I just didn't
bother
buying any more for it. Also, the scale (1/144) is weird for ground
combat.
At
HO scale, there were plenty of sources for terrain (particularly
buildings)
and vehicles (kitbashing). The smaller scale is odd... too big for
micro
armour stuff (like the GZG buildings) and too small for HO or 15mm...<<
This was the worse part. I exchanged e-mails with DP9 several times on
one of
the newsgroups. During the exchanges, the response from other people
were
about 6 to 1 against changing scale (estimated). I was told that no one
like
the large scale. It was too big, too hard to transport, too hard to
assemble
and that the new scale would be easier to get terrain for. My arguement
that
I didn't know of anyone who made 10mm sci-fi terrain was blown off.
I was also told that Heavy Gear is primarily a roll playing game and
thats
where the sales are, so scale is not important. All my sales have been
to
tabletop gamers, some of who use the roll plaing to add color to the
game.
When I brought up the very positive response to the Gear Kreig idea, how
it
would bring in historical players who already had 20mm WWII, and how the
game
cold get off to a flying start because so many 20mm WWII lines already
existed, I was told that that would be a hell of a was to do business
because
DP9 would not get the sale of the WWII figures. Considering they don't
make
WWII figures, that arguement seems pretty weak.
I can't defend RAFM. Every time I've tried to deal with them I've gotten
a
bad attitude or no results. But in this case it seems to me it's just
plain
greed on DP9s part. It real shame considering what a quality game Heavy
Gear
is.
Sorry for the diatribe.
Faron Betchley
Little Wars
11213K Lee Highway
Fairfax VA 22030
(703) 352-9222
(703) 352-9279<fax>