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Re: Sensor Range Question [Evasion]

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 29 Apr 1999 18:33:27 +0200
Subject: Re: Sensor Range Question [Evasion]

Michael Llaneza wrote [on fixed warp points]:

> This gets carried to a ridiculous extreme in Starfire. Warfare
becomes
> a matter of warppoint assaults. Its The Great War in space. And you
> thought trench warfare was bad. I don't mind losing a chunk of my
Wall
> in open combat, but knowing I'm going to lose most of the first wave
is
> somehow repugnant. I've been pondering the concept of making Starfire
> warp points delievr ships over a larger area, which will make warp
> point assaults less like charging entrenched machine guns on foot.
Has
> anyone else tried something like this ?

Yep. The Jc drives, first appearing in the Starfire module "Akelda
Dawn", do this. Ariving up to 100 tactical hexes away from the WP was a
bit excessive, though - the necessary game map would've covered my
entire living room floor :-/ The AD tech has been toned down since
(SM#2, 3rd ed. revised), but we're not satisfied with them yet.

The big problem in Starfire WP assaults is that campaign fleets -
including WP defences - were so d**n huge. With the reduced income
levels in the SM#2 economic rules, extreme WP defences are a lot less
common - they still exist, but only in key systems... and over the past
two years, I've seen lots of first-wave ships survive assaults.
Battered, usually, but alive :-/

Best wishes,

Oerjan Ohlson
Starfire Design Studio
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

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