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OT: Space combat/HOMEWORLD

From: Mike Wikan <MWikan@m...>
Date: Fri, 23 Apr 1999 18:08:17 -0700
Subject: OT: Space combat/HOMEWORLD

I don't know how many of you have seen anything about HOMEWORLD by
Sierra
for the PC but I played a demo at the GDC conference and it is nothing
short
of astounding. Full 3D space (absolutely gorgeous..it is literally
beyond
belief) Massive cruisers, tiny fighters, frigates, Destroyers, Mining
ships,
Asteroids, Dust Shoals, etc, etc AND it's multiplayer....

Michael Wikan
Game Design
Slave Zero
Accolade, Inc.
http://www.slavezero.com
mwikan@accolade.com
wikan@sprintmail.com
"We sleep safely in our beds because rough men stand ready in the night
to
visit violence on those who would do us harm."-George Orwell

> -----Original Message-----
> From: Laserlight [SMTP:laserlight@cwix.com]
> Sent: Friday, April 23, 1999 6:02 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: FH Machine People
> 
> >your proposed AI rules seem to neglect this aspect; for instance,
nowhere
> >is there any provision for concentrating your forces on a single
enemy
> >target, as i usually do when i play. i see no reason why that
couldn't be
> >added, but i think it would be very hard. good luck!
> 
> 
> You could have planning tiers:
> 1st tier: Engage closely/skirmish/fightin withdrawal
> 2nd tier: Squadrons disperse fire among small targets/concentrate fire
on
> large targets
> 3rd tier: individual ship maneuvers
> 
> 
> >> The Machine People would have no missiles
> 
> >could you explain the reasoning behind this?
> 
> 
> a) any material which could go into missiles, could also go into
another
> ship
> b) for solitaire, I'd have to be the Machine People side guessing
where to
> place the missiles to hit the Alarishi ships, also played by me.  It
gets
> tough to maintain the schizophrenia needed.
> c) if I want fragile missile-bearing ships, I'll fight Islamics. 
Machine
> People gives me a chance to square off with a completely different
type of
> opponent--sort of like NSL, but more so.
> 
> >> probably strong hulls and armor.
> >
> >i suppose if they don't need all those corridors, then bulkheads can
be a
> >lot stronger.
> 


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