Re: [FT] Quick Q: Class 2 arcs
From: j a c <journeyman2000@j...>
Date: Thu, 18 Mar 1999 11:07:25 -0500
Subject: Re: [FT] Quick Q: Class 2 arcs
On Thu, 18 Mar 1999 16:02:48 -0000 "Tim Jones"
<Tim.Jones@Smallworld.co.uk> writes:
>Strictly speaking you can only buy extra arcs for that class per
>system
>and its always 3 extra arcs for cost of 1 per beam system. Splitting
>cost
>between N systems is not a precedent we want to start.
In this case, it doesnt create any fractional accounting, and though I
have to look to be certain, this may be the only weapon it might work
for. I don't see the problem here.
>
>The granularity of the system just isn't fine enough for the FX arc
>you
>propose for this class of weapon
huh???????? You gots six fire arcs, and cant fire into the rear-most
(unless you use the optional rule) Why not take advantage of the cost
situation to make better use of your money?
, but I don't agree with changing the
>design
>rules. Its limitation is explicit in the design rules, the arc upgrade
>cost
>per system is clearly stated.
>
>-= tim jones =-
>
Changing the design rule has little overall effect. It doesnt apply in
general to most weapons. It not like a proposal that adds another 250
die rolls and a set of charts to the game.
Jim Clem
Full Thrust Site http://www.geocities.com/area51/stargate/2891/ncs.html
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