Re: [FT]Sensors -Xeno Sensors & FTL
From: "Denny Graver" <cyberdruss@c...>
Date: Tue, 9 Mar 1999 03:07:46 -0000
Subject: Re: [FT]Sensors -Xeno Sensors & FTL
>> Anyhoo, I extrapolated similar tables (based on longest ranged
weapons)
for
>> the Kra'Vak and Sa'Vasku and they look like this:
>>
>> PASSIVE ACTIVE LONG RANGE
>> Humans 36" 54" 72"
>> Kra'Vak 30" 45" 60"
>> Sa'Vasku 24" 36" 48"
>>
>XXX
> And just what will the E-sensor and the S-sensor
>do in the table? JTL
They do nothing currently - unless within active sensor range.
>XXX
>...Snip...JTL
>> FTL Danger
>> Space Other notes
>> Human 6 Causes Nausea in Humans, most require
drugs
>> Kra'Vak 4 Causes adrenal rush, some requires drugs
to
avoid
>> fighting amongst the crew !
>> Sa'Vasku 2 No Effect.
>> Sa'Vasku ships _never_ misjump into their own ships.
>>
>XXX
> This does not look as if it would have any effect on the game.
JTL
>XXX
It may do.
It means that Kra'Vak ships can travel closer together than Human Ships,
and
Sa'Vasku can Travel even closer together and _Never_ affect their own
ships
on FTL entry/exit unless they hit aliens ships (which fits with my
forming
views of the SV - I can see 'swarms' of SV warping into a systems to
graze...
It could also make both KV and SV fleets use different methods/tactics
during games. KV/SV fleets can FTL into/out of a battle with less
chance of
mishap .
Combined with the Xeno-Sensor rules they add (I think) a little flavour