Re: [FT] Solar Thrust, fuel consumption, and realistic space combat
From: Alan E & Carmel J Brain <aebrain@d...>
Date: Sat, 06 Mar 1999 23:45:34 +1000
Subject: Re: [FT] Solar Thrust, fuel consumption, and realistic space combat
Nyrath the nearly wise wrote:
>
> Keith Watt wrote:
> > Several people have asked me to post the details of the realistic
rules
> > (they aren't really much of a rules modification so much as a way to
> > explain the current rules with real physics) that I use for Solar
Thrust.
> > The main page URL is:
> > http://www.erols.com/kwatt/SolarThrust
> Have you ever played SPI's BATTLEFLEET MARS? It includes
> a reasonably accurate map of the solar system out to Jupiter,
> with rules for moving the planets and major asteroids.
> You can actually use the included formulae to set the map
> up with some accuracy for all dates plus or minus about
> 500 years.
> The game also includes abstract rules for strategic
> movement.
>
BFM BTW uses Ion drives for strategic movement, with chemical rockets
for tactical movement. Thus a ship may do 0.01g for 2 months (to
turnover) then 0.01 for another 1 3/4 months to decelerate, then a few
minutes of 1-4g in combat.
A very large proportion of each ship is fuel, and one of the things to
master in the game is to make sure your 3-D vector is appropriate in
both direction and magnitude, so even if your fuel tanks get zapped
you're still going in approximately the right direction.
--
http://www2.dynamite.com.au/aebrain
aebrain@dynamite.com.au <> <> How doth the little Crocodile
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