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Re: [FT] Houserules for bringing MT missiles into FB

From: Rick Norman <thurvin@y...>
Date: Fri, 5 Mar 1999 16:12:36 -0800 (PST)
Subject: Re: [FT] Houserules for bringing MT missiles into FB

Given the damage potenial of Salvo Missile pack (6 to 36 pts.)I would
be surprized of some races are not experiment with towable Wild weazel
like devices (SFB-temble). I have a house rules for decoys that reduce
the number of missile that impact by d6 with some restrictions.  

---Jonathan Jarrard <jjarrard@ford.com> wrote:
>
> I don't know.  You could allow FT missiles as a salvo missile
defense by
> making them a separate missile type dedicated to this purpose, rather
> like the decoys used in the Honor Harrington books.  The HH decoys
were
> essentially small drone ships with enhanced signatures, ECM, etc. 
Very
> useful for pulling missiles off course, but rather prone to attrition.
> 
> Decoy MT missiles wouldn't be worthwhile for smaller ships, but they
> might become economical for some of the capital ships.  Any thoughts
on
> cost?
> 
> Laserlight wrote:
> > 
> > >Optional rule; if desired, players can use salvo missiles as a
long range
> > >missile defence.
> > 
> > I wouldn't allow that.  I'd say a missile is small enough that a
salvo
> > missile couldn't be expected to detect it.
> > Of course, if it were allowed, I'd a lot rather have you waste
your SLM on a
> > missile than on my ship.
> > 
> > >A missile can attack any target within 6 MU (3MU if employing
optional
> > >rules while using 'vector movement')
> > 
> > Insert "at the end of its movement" here.
> 

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