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Re: [ft2.5] armour v hulls

From: Thomas Anderson <thomas.anderson@u...>
Date: Wed, 3 Mar 1999 08:46:56 +0000 (GMT)
Subject: Re: [ft2.5] armour v hulls

On Tue, 2 Mar 1999, -MWS- wrote:

> On Wed, 3 Mar 1999, Thomas Anderson wrote:
> 
> > why bother building ships with hulls other than fragile? for the
same mass
> > as an Average hull, i can get a Fragile and a coat of armour. this
gives
> > me the same amount of boxes in total, and i take thresholds later.
> 
> Well, let's see . . . rerolls from beam hits bypass armor, so all of
that
> damage goes direct to hull.

very true, but i can't see that's a huge effect ...

> Pulse torp hits are 1/2 to armor, 1/2 to hull, so
> half of the damage bypasses the armor and goes direct to hull.

d'oh! <bashes head on table> i forgot about that. right, fair enough.

> After just a
> few beam rerolls or PT hits, and you are making threshold checks -
even though
> your armor may be mostly intact.  Good enough answer? <G>

yes, thanks! and to laserlight + alan too.

Tom

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