RE: [FT] Replenishing Fighters (was: Tug Confusion)
From: Michael Brown <mkkabrow@w...>
Date: Thu, 25 Feb 1999 18:11:09 -0800
Subject: RE: [FT] Replenishing Fighters (was: Tug Confusion)
Ahh! An intel coup!
Michael Brown
Admiral, NAC
Lafayette Sector
-----Original Message-----
From: Robertson, Brendan [SMTP:Brendan.Robertson@dva.gov.au]
Sent: Thursday, February 25, 1999 2:43 PM
To: 'gzg-l@CSUA.Berkeley.EDU'
Subject: RE: [FT] Replenishing Fighters (was: Tug Confusion)
At the risk of informing my NAC opponent;
For the La Fayette campaign, I specifically spent extra points on
transports (standard Fleet Auxiliary from FB) & replacement fighters &
SMLs. Mass requirements were base (6 mass per squadron), but I still
had to pay points (a lot of points, actually!). Even so, the biggest
problem is replacement pilots. Due to the nature of fighter ops, I'm
actually carrying nearly as many replacement fighters as I originally
started with, but I expect to start running out of pilots towards the
end of the game.
For the game, both sides use the following chart, but you do need to
have appropriate replacements available.
Fighter recovery rules: roll 1 die for each fighter;
1-3: pilot killed, fighter destroyed
4-5: pilot recovered, fighter destroyed
6: pilot recovered, fighter recovered (just needs some duct tape).
Each squadron has 3 replacement pilots.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there;
Those Frenchies seek him everywhere.
Is he in heaven or is he in hell?
That damned elusive, Pimpernel.
- 'The Scarlet Pimpernel', Baroness Emma Orkzy
-----Original Message-----
From: Tony Francis [SMTP:tony@glassghost.com]
Sent: Friday, February 26, 1999 1:24 AM
> Maybe these 'fighter tugs' might represent a cheap enough design to
> solve the problem of replacement fighter transport for carriers that
was
> being discussed a couple of months ago?
So how much space would a fighter in a transport require ? How about
mass 1
per fighter instead of 1.5, but the caveat is that there are no launch
facilities, no pilot crew quarters, ammo' / fuel storage etc. The only
way
to get the fighters off the ship is by flying them one at a time through
the
cargo bay doors or a direct transport-to-carrier cargo by whatever the
FT
equivalent of an onboard crane is.
<snip>
V.cheap, enough fighters to replenish a Konstantin or an Ark Royal. Very
vulnerable, however ... you need a good escort to defend a cargo like
that.
This could produce some interesting scenarios in campaigns ...
Tony