Re: [FT] Wave Guns, Fighter Racks, Mass/Thrust, & Maneuver Oh My!
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Fri, 26 Feb 1999 00:24:58 +0100
Subject: Re: [FT] Wave Guns, Fighter Racks, Mass/Thrust, & Maneuver Oh My!
John Leary wrote:
> Item 4 will lose the ability of the 'K' to be an interesting
> and dangerous enemy. If you want a ship with Kra'Vak maneuvering
> ability, play a Kra'Vak.
Only if you want to play in the canonical Tuffleyverse. There are no
Kra'Vak in other backgrounds. I need the high-maneuverability option if
I
want to play, eg, those "telerobotically controlled" Syndic raiders from
"The Fleet" series, or the B5 Centauri. Neither of those races use
railguns for ship-to-ship combat, so the KV are a rather poor simulation
of them.
FB2 will *NOT* be a product where you have to stick to a specific race's
combination of engines and weapons. That'd kill the entire idea with a
generic space combat game.
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry