RE: [DSII] Genre - and details about casting/moulding
From: Nathan Pettigrew <nathanp@M...>
Date: Tue, 23 Feb 1999 14:06:37 -0800
Subject: RE: [DSII] Genre - and details about casting/moulding
About a year ago, I remember seeing something about "precious metal
clay".
It was a clay like substance that contained some form of silver or gold.
The clay could be shaped to what ever the sculptor wanted and then baked
in
an oven for a short period. The sculpture would shrink a certain
percent,
but would then be solid silver or gold (I'm not sure what purity,
though).
It would be really nice to have a steel, aluminum, or pewter equivalent
of
this. Has anyone else heard of anything like this?
Thanks,
Nathan
> -----Original Message-----
> From: Adrian Johnson [SMTP:ajohnson@idirect.com]
> Sent: Tuesday, February 23, 1999 3:35 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [DSII] Genre - and details about casting/moulding
>
> >On Mon, 22 Feb 1999, Nyrath the nearly wise wrote:
> >
> >> Michael Llaneza wrote:
> >> >
> >> > IMHO the best thing GW ever did
> >> > was the plastic Epic-scale infantry. Plastic is expensive to set
up a
> >> > production run for, but dirt cheap over a long production run.
> >>
> >> I was always curious about that.
> >> An uninformed layman would think that metal miniatures
> >> would be more expensive to produce than plastic ones.
> >>
> >> I guess plastic is less forgiving a medium to work with.
> >
> >i understand that the expense is in the moulds; since lead melts at
quite
> >a low temperature, you can use a vulcanised rubber mould, and you can
> make
> >that yourself with comparatively little effort or expense. however,
the
> >lead is expensive. now, the plastic used in minis is a thermoset, so
you
> >have to heat it to a high temperature to get it to fuse. thus, you
need
> >steel moulds, which are very pricey. however, the plastic is cheap.
>
>
> That's almost right. As several others have pointed out, the
vulcanized
> rubber moulds are quite inexpensive (relative to metal moulds) - tho'
they
> don't last as long. Yes the plastic used in injection moulding is a
> thermoset, but the high temperature is not needed to get it to fuse.
The
> high temperatures are needed to get the plastic to "plasticize" ie
become
> "plastic" ie gooey/runny. To get the plastic into all the tiny detail
> crevices in a mould (look at a tank kit or a GW troop sprue - lots of
> small
> detail) requires enormous pressure - both to maintain plastic flow and
to
> expel all the trapped air in the mould. The pressures are commonly
over a
> thousand PSI, hence the need for steel tooling (moulds). These are
very
> expensive, 'cause it is difficult to cut steel accurately - well, not
so
> much difficult as really time consuming, and requiring specialized
metal
> working equipment. For commercial injection moulded plastic parts
(say,
> the front face of a PC or the case of the monitor you are looking at),
the
> cutting tools are driven by 3D CAD data. It takes a lot of time to
get
> the
> CAD data correct, and to then develop mould plans from that data. For
> models like GW tanks - picture the Eldar Falcon Grav Tank which is all
> curvy - they do not create 3D CAD data - they produce a master model
about
> 3 times normal size and then use that as a guide for doing the mould
> cutting. This is all very time consuming and costly.
>
> As I said in an earlier post, injection mould tooling even for a small
and
> simple part will be in the tens of thousands of dollars - so you need
to
> produce a lot of parts to make it worth-while. The cost of the
plastic is
> minimal - your average tank kit will use less than $1.00 worth of
> material.
> The cost is in machine time (for the moulding equipment - which is
also
> expensive, by the way) and amortizing the tool cost over the
production
> run.
>
> Having said all that, I have a pretty good idea what it actually costs
GW
> to produce one of their big tank models - say the "Leman Russ
Demolisher",
> with a full GWscale tank and a blister pack of pewter detail bits. I
> figure it costs them about $1.50 to $2.00 for the plastic parts, maybe
> $1.00 to $3.00 for the metal parts, and maybe $4.00 to $5.00 for the
> packaging. And they sell the kit for over $50.00 here in Canada -
they
> make a HUGE profit margin, even accounting for shipping and
distribution
> costs. (These costs may be high, too...)
>
>
> >
> >thus, you use plastic in steel moulds for your large-volume,
> low-diversity
> >stuff, like basic tanks and troops, and lead for the more exotic and
> >diverse stuff.
>
>
> yep.
>
>
>
> >
> >of course, everything GZG makes is exotic and diverse, so they only
use
> >lead :-). well, except for the resins. i assume that resin is cheaper
> than
> >lead, but that for some reason it's no good for small minis. can
anyone
> >explain this?
>
>
> Resin casting is a "low tech" process, as far as these things go. It
does
> not require a large overhead investment in complex machinery, the
power to
> run that machinery, specialized factory space with reinforced
flooring,
> etc
> etc etc. Moulds can be rubber, which is inexpensive. It is very
suitable
> for small industries who do not do large production runs - like gaming
> miniature producers. In the end, on a per-piece basis you spend a lot
> more
> on material than you would with an injection moulded tank kit, but you
> save
> in initial investments. As I said above, the cost in injection
moulding
> is
> the equipment and tool costs, not material. With resin casting, it's
the
> resin that's one of the two expensive parts - the other is the low
> production rate (you get a lot of injection moulded parts in the time
it
> takes to do one cast part). In the end, the only way you could do the
> kind
> of things people like GZG, GeoHex, Armorcast, etc. do is to use a
process
> like resin casting.
>
> Oh, resin is a less expensive than lead by weight, and a lot lighter
> too...
> And yes, it isn't much good for small minis. You get a high reject
rate
> with small figures because they require small moulds. Small moulds
have
> tight air passeges (ie the arm or leg of a foot trooper in 25mm), and
> there
> is an extremely high likelyhood that you will trap air in the mould,
> causing a rejected part. With spin casting, air is forced out of the
> mould
> by centrifugal (centripidal?? I always forget which is which) force as
the
> mould spins and the molten metal is forced into the mould cavities.
In
> injection moulding, it is the injection pressure that forces out the
air.
> With resin casting, you just have gravity working for you - the weight
of
> the resin pushing against the air. Also, it is difficult/impossible
to
> have proper air venting in a cast resin mould to allow trapped air out
-
> the material takes so long to set that you might have problems with it
> draining through an air vent (or plugging it up after one or two
casts).
> With spin casting, the material sets almost immediately, and with
> injection
> moulding there is cooling liquid passing through the moulds to cool
the
> plastic very quickly. Injection moulding typically has a cycle time
> measured in seconds (except for really big stuff). Spin casting in
> minutes, and casting in hours.
>
> Incedentally, the reason why most cast resin parts are flat and
blocky, or
> have smooth curves (I'm thinking of the GZG vehicles and the Armorcast
GW
> 40k scale models) is that these are less prone to trapping air bubbles
> under comples detail AND they are much easier to demould. Complex
detail
> on cast parts would result in more abuse on the mould each time you
pull a
> part out.
>
>
> Hope this is informative - I wouldn't have rambled on so much, but
people
> do seem genuinely interested.
>
> Adrian