Re: UBW Tech
From: DracSpy@a...
Date: Fri, 5 Feb 1999 02:20:31 EST
Subject: Re: UBW Tech
In a message dated 99-02-05 00:05:19 EST, you write:
***
Thanks for the warning:)
***
<< Before I get myself in trouble, this is 100% intended as constructive
criticism--I think everyone playing with the DSII construction system
has made these mistakes at least once. Take it in the spirit
intended--I know it gets a little. . . pushy at the end.
> Mauler Tank: Mass Cost
> 1x Size 4 - 20
> 1x MDC/3 (Primary Turret) 9 30 50
> 1x HEL/1 (Turrets) 2 12 62
> 1x GSM/H (VLS) (Superior Guideance) 4 60 122
Three weapons systems? Why? You can only shoot one at a time. Go for
a size 5 MDC, throw the rest out.
***
These tanks are designed to emulate the idea behind the FCS that the
army is
working on. It has a VLS in the back (it shows that this area can be
changed
to a 3-man recon team, this might be a better idea)
***
> 1x Arty Observer - 50 172
> 1x Local Air Defence 2 75 247
You don't need that many FOs or LAD systems, but your funeral, not
mine. The temptation is to throw everything and the kitchen sink onto
every tank. It's too expensive, and less efficient. Why spend almost
700 points on a tank to do nothing in an activation
but call for fire, when you can have an 80-point APC in it's own
seperate platoon to do nothing but that? Why stick a LAD on every tank
when it's more efficient to have a dedicated ADS vehicle or two chopped
down to the company to cover the entire thing?
***
I'll take that into consiteration, I'll remove them from all but one
tank per
platoon, I want the to be able to work on there own.
***
> 1x Enhanced Point Defence System 3 45 292
> 1x Superior ECM - 45 337
> 1x Stealth 3 - 240 577
Diminishing returns get hit here--stealth 2 is all you need.
***
Okay, I'll do that
***
> 1x FGP - 23 600
> 1x Grav - 38 638
> 1x Armor 4 Reactive - 18 656
> 3x Superior Fire Control System - 18 674
Multiple FiCons is a super-tank-only option. Can't do it on size 5 or
less vehicle. And why have more ficons than weapons even if it was
legal? You know how I'd kill these? Infantry--you've got nothing but
one APSW. Get rid of the crap and add APFCs and a spare APSW or three.
***
There is only one fire con, I just reprented the fact that there were
three
weapon systems that needed FiCons.
***
> APC Version of the Mauler Tank:
> 1x Size 4 - 20
> 1x MDC/2 (Primary Turret) 6 20 40
> 1x HEL/1 (Turrets) 2 12 52
Again, too many guns.
***
Okay, I'll see what I can do about reducing that.
***
> 1x Armor 4 Reactive - 18 571
You shouldn't need reactive armor on an APC. Against GMS/Hs it won't
matter anyway, and against buzzbombs, you've fscked up royally if your
power armor can't keep the evemy infantry away.
***
The Army is working on a methed by which that hull is used to generate a
Mag
field that will deflect the incoming projectile.
***
> 3x Superior Fire Control System - 12 583
Too many FiCons.
***
Refer to the above point about FiCons.
***
> Missile Support version of the Mauler Tank:
> 1x Size 4 - 20
> 4x GSM/H (VLS) (Superior Guideance) 16 240 260
More than two GMS/Hs are overkill. They all have to go at the same
target, so why bother with more than two--on average, about half the
GMSs I fire hit. And about 5 out of 6 of those reduce their target to
smouldering wreckage. Pulling 20 chits, you are garunteed a systems
down result. And with 2xGMS/H, you can go for a size 2 chassis, which
saves you a lot of points. My favorite Tank Destroyer is the Romanus
Lecapenus, at 201 points. Let me assure you the sight of a platoon of
these on the board (5xTD, 1xAPC) is enough to send some of my regular
opponents into twitching fits. Actually, all my Akritai do that. I
think they are the most cost-efficient troops I have. :)
***
They are desgined to be based in the same hull, with a project that the
army
is working on (I have a lot of articles on what the army is doing, all
of it
is unclasifed, if you want them email me at IntrpdDDX@AOL.COM) that can
engade
upto six AFV at the same time, with a missile system, this AFV would
alow the
same idea.
***
> 1x Arty Observer - 50 310
It was a bad idea on the tanks, it's a worse one on the support
vehicles.
***
Okay
***
> MRLS version of the Mauler Tank:
Actually, it's not. MRLS is artillery system, this is direct-fire
unguided rockets. See comments about the GMS version, plus the
comments
about multiple direct-fire systems and multiple firecontrols above.
***
Okay, I'll change this to a Arty, this would be a MRLS system, right?
***
> Command Version of the Mauler Tank:
> 1x Size 4 - 20
> 1x MDC/2 (Primary Turret) 6 20 40
> 1x HEL/1 (Turrets) 2 12 52
Why? Are you going to kiss the enemy, or kick his ass? Pardon the
vulgarity. If you're going to kick him, you need much more ooomph. If
you're going to sit in the rear areas and contemplate your navel, you
need to strip out the weapons to make room for a real PDS--your only
threat is from aircraft firing GMSs.
***
It's based in the APC Version of the Mauler, look at the Bradly (sp?)
APC/IFV,
look at the weapons that it has, I think that you will see that it has
simular
weapons, please let me know if I'm wrong.
***
> Area Defence Version of the Mauler Tank:
> 1x Size 4 - 20
> 1x MDC/2 (Primary Turret) 6 20 40
> 1x Arty Observer - 50 90
No and HELL NO. This thing has ONE, rpt, ONE function in life. That's
to shoot down aircraft and VTOLs. You waste him for a turn on shooting
at ground troopies, and that's the turn that every lizard-rapin'
aerospace fighter in the world is going to dive in and bomb it to hell.
****
Okay, I'll change it so that it has better AD Weapons, then keep a few
tanks
around to keep the enemy away.
****
> 1x Local Air Defence 2 75 165
> 1x Basic Point Defence System 2 30 195
> 1x Superior ECM - 45 230
> 1x Stealth 3 - 240 470
Considering that an active ADS nullifies all stealth, you might as well
save your money. Ditto ECM. So upgrade that PDS with the space you
saved throwing out that MDC. It'll save your life.
****
Okay, I'll take that under advicement.
****
> 3x Superior Fire Control System - 12 631
WTF are you thinking? It almost made sense when you had three guns on
your vehicle, it makes none here.
****
The same as above.
****
> 1x Basic ADS 10 200 831
Scrap the non-essentials, and you could stick an Enhanced ADS.
****
Okay.
****
> Mech Inf Platoon:
> 6x Heavy Grav APC
> 6x Power Armour
Kinda light on the Crunchies, but that's your call.
****
This is modeled as a Cav Troop (as discribed in Armored Cav, Tom
Clancy), the
reson for the large number of PA troops is to combat the enemy inf.
> SLAM Battery:
> 4x SLAM Carriers
> 2x Air Defence Tanks
What is the tactical function of this unit? IOW, what can it do that
an
MDC-armed platoon couldn't?
****
To meat the enemy and kick his *ss, but as you have pointed out that may
not
happen.
John M. Atkinson
>>
Thanks for your help. I'll take that into account, after I reread the
rules.
-Stephen