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Re:MEKO Ships

From: devans@u...
Date: Wed, 3 Feb 1999 09:48:47 -0600
Subject: Re:MEKO Ships

I tend to think modularity in military ships would have some negative
effect on
hull strength, at least the simple 'plug-n-play' that some envision.
Ease-of-refit should be a part of all new designs, so I'm not certain
I'd be
expecting to see that much difference in a modular ship. Of course, part
of this
humble opinion is that I'm assuming a military space craft would be
experiencing
stresses that the Danish ship's unlikely to.

However, you are obviously aware of the dangers of letting this go to
extremes,
so, if I can get a game up to give your designs a try showing no glaring
cheese,
I'd have no big objections to limited implimentation in my group.

Interestingly, this feeds to the work I've been doing on the Corporate
Wars that
led up to the formation of the Texaco Corporate States (trying on yet
another
name). In trying to come up with simple con games, especially that allow
walk-up/drop-in participation, I wanted an ongoing battle with small,
simple
ships sliding on and off the table.

Having first tried cut-out images on card, I decided to use Evil Empire
(tm) Ork
(tm) Bolt Pistols (??) with the handle cut off to represent modified
independent
commercial ships with strong company ties, fighting small border
disputes. I
liked the idea that the bolt pistol muzzles were actually add-on
military
engineering sections (engines) the corporation kept on hand for just
such an
occasion, and weopen systems dropped in whatever available cargo
opening.

The ships themselves have various firing arcs; imagine flying a ship
with a
single beam that fires only on the right aft bearing.

I know the above doesn't make a lot of sense, but I have fleshed it out
a bit,
given the bits and pieces from FT and MT of a parallel military history
in a
gritty corporate universe.

The_Beast

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