Prev: Re: NI/NAC AAR & Stealth Next: gzg online catalogue

Re: Rules for BFG/FT Conversion.

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 28 Jan 1999 23:00:38 +0100
Subject: Re: Rules for BFG/FT Conversion.

Mark wrote:

> >Hello All:
> >	In the spirit of Battlefleet Gothic, I am working on my own set
of
> >WH40K/FT 2.5 rules.	So far, I've got just about everything worked
out,
> >except ramming.  I want to find a way to:  A. Make ramming easier. 
B.
> >Make ramming potentially less disastrous for the rammer.  Any ideas?

> >I'm
> >especially interested in what you think of the Eldar rules 
> (holo-screens
> >and solar sales).

Holofields - well. If you're using Cinematic movement (which I think you
should), I'd up the speed requirements considerably since not even my
Thrust-4 ships usually fly as slow as speed 12 - but I know I like
flying
fast :-/  The Holofield would simply be a Level-2 screen in my games. 

If you want to mirror the BFG holofields they should be very effective
against lances and torpedoes but not that impressive against the normal
weapons; with pulse torps as lances you get exactly the opposite effect.
Not sure what to do about it, though Aaron have some ideas that could
work.

The sailing rules look fine, but I'd drop the changing wind direction.
The solar wind generally comes from the nearest star, and somehow I
doubt
if it changes its location very fast (unless the battle is fought in the
vicinity of a double star, perhaps? :-) ) It can be quite a challenge to
maneuver a sailing craft on the table anyway; random wind directions
make
it rather difficult for the Eldar player to plan ahead. At least that's
what I remember from my attempts some years back :-/

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry

Prev: Re: NI/NAC AAR & Stealth Next: gzg online catalogue