Fighter Missiles and such
From: DracSpy@a...
Date: Fri, 22 Jan 1999 18:12:54 EST
Subject: Fighter Missiles and such
Hi,
I would like to know what you think:
Super heavy fighters:
These fighters act as if level 2 screens screen them.
Cost: 4 Eff: 3
Ultra heavy fighters:
Level 3 screens screen these fighters.
Cost: 6 Eff: 4
Mega heavy fighters:
These fighters act as if they had level 4 screens, that is they
can't be
damaged by any beam weapons on a modified roll of less than 6.
Cost: 8 Eff: 5
Advanced propulsion:
For those who want more variation with there fighter's speed and
endurance.
Cost: (((Endurance+1)/2)*(Speed/6))-3
Eff: ((Endurance+1)/2)+(Speed/6)-3
Example:
A person is designing an ultra long range SWAC
(Endurance 11, speed 6)
Cost: (((11+1)/2)*(6/6))-3
(((12/2)*(1))-3
(6*1)-3
6-3
3
Eff: ((11+1)/2)+(6/6)-3
(6+1)-3
4
Internal fighter weapons:
For those of you who want lots of firepower:
Cost: ((average damage)*3-1.25)*(Range/6)
Eff: ((average damage)*2-1.5)*(Range/6)
Example:
The NAC scientific community has come up with a missile
that can lock onto
enemy fighters, it has 66% chance of killing a fighter, it has a range
of 9
MU.
Cost 1
Eff 0
Bye
Stephen