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Re: [FT] Accel/Decel in cinematic movement

From: Ground Zero Games <jon@g...>
Date: Wed, 20 Jan 1999 22:21:27 +0000
Subject: Re: [FT] Accel/Decel in cinematic movement

>Hey, guys, I'm taking a poll.
>
>I have a question about when acceleration is applied in Full Thrust
>cinematic movement.  Does it affect the ship's velocity in the turn in
>which the thrust is used, or does it affect the ship's velocity for the
>*next* turn?

Well, the [OFFICIAL] answer is that it affects the V in the turn the
thrust
is used - ie: if you're doing velocity 6, and thrust 4 to accelerate to
10,
you move 10" in the turn that the thrust order relates to.
I'd always assumed that was pretty clear, but maybe that's just because
no-one has ever queried it with me before!  <grin>

Jon (GZG)
>
>I've played FT with several different people, and it's been about a
>50/50 split which way it goes.  I've read the movement rules in FT2
>several times, and it's not explicit.	I counted three places that
>implied it affects this turn's V, and one place that implied it affects
>next turn's V, along with several completely ambiguous statements.  I
>don't have my book with me or I'd quote 'em.
>
>Personally I don't care too much either way, except that I happen to
>love fighters.  And using the FB fighter movement rules it gives a huge
>advantage to fighters if thrust affects the next turn's movement
instead
>of this turn's movement.  Therefore, I prefer having the delta-V happen
>immediately, not wait a turn.	You may ask, "why?" when it hurts my
>effectiveness, and the answer is that I think fighters are more than
>effective enough without the additional advantage of knowing exactly
how
>far every ship on the board is going to move, even if you don't know
>where they're turning.
>
>So, for those of you who use cinematic movement, which way do you play?
>
>Thanks,
>--Ken Martin
>martin@zso.dec.com

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