Re: [FT] Accel/Decel in cinematic movement
From: Matthew Seidl <seidl@v...>
Date: Wed, 20 Jan 1999 13:11:48 -0700
Subject: Re: [FT] Accel/Decel in cinematic movement
On Wed, 20 Jan 1999 14:57:37 -0500 (EST), -MWS- writes:
>On Wed, 20 Jan 1999, Ken Martin wrote:
>[snip]
>> Hey, guys, I'm taking a poll.
>>
>> I have a question about when acceleration is applied in Full Thrust
>> cinematic movement. Does it affect the ship's velocity in the turn
in
>> which the thrust is used, or does it affect the ship's velocity for
the
>> *next* turn?
>[snip]
>
>Hmm - and here I thought that the rules were very clear on this point.
I read
>them as affecting the next turn's velocity. FAQ MAN!!!!!! <g>
>
Which is really strange, since every game I've played (and the PBeM
games I've been in) have said it effects this turns speed.
eg.
Turn 0
X position - 85.0
Y position - 53.0
Heading 9 (i.e. due west)
speed 6
Orders for turn 1 - 0+2
Turn 1
X position - 77.0
Y position - 53.0
Heading 9 (i.e. due west)
speed 8
so 8 units moved on turn 1. (this example taken from Vanguard's Cruise
http://www.cs.colorado.edu/~seidl/vanguard)
-=- Matthew L. Seidl email: seidl@cs.colorado.edu
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