Re: [FT]Twilight Imperium Campaigns [was: campign blues]
From: Christopher Pratt <valen@g...>
Date: Sun, 17 Jan 1999 12:07:28 -0500
Subject: Re: [FT]Twilight Imperium Campaigns [was: campign blues]
I think a thousand is prolly way toooooo much...remember that we have to
play
out these battle with minitures later :)
I'd have to look at the costs for ships agian, but if i remember right a
dreadnought is 10 credits, so my thinking went along the lines of 500 FT
points
for a dreadnought, thus 50 points for 1 credit.
we would also have to come up with a R&D system to incorporate the
weapons and
such from full thrust.
sounds like a fun game though
later
chris
valen@gatecom.com
Andrew & Alex wrote:
> Chris Pratt <valen@gatecom.com> wrote:
> >I thought about using twilight imperium (the board game by fantasy
flight
> games) to
> >play a FT campign. Twilight imperium (for those of you who don't
know)
> already has
> >mechanics for economics, R&D, etc...etc... I was thinking of simple
> assigning each
> >credit a FT point value in naval construction. For example 1 credit
could
> be worth
> >50 points, making a typical light cruiser cost 3 credits
> I've just been playing Twilight Imperium this Sunday afternoon (I
nearly
> won!), and I've been thinking about using it for campaigns for Full
Thrust:
> Fleet Book, too. I think that three credits should allow for more than
just
> one light cruiser. That's because carriers (costing 10 credits) can
carry so
> much. Carriers in Twilight Imperium can carry, if I recall correctly,
> between 8-10 ground or fighter units.
> So I think the conversion ratio should be more than 1 credit = 50
> points. Possibly, 1 credit = 500 or maybe even 1,000 points.
> Any other opinions, ideas, comments?
>
> Andrew Martin
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