Re: Ion Cannon
From: Steven Arrowsmith <arrowjr@u...>
Date: Thu, 14 Jan 1999 19:57:25 -0500 (EST)
Subject: Re: Ion Cannon
Following the tread on Ion Cannons, here the stats we use; They and the
rest of our home rules can be found at;
http://www.public.usit.net/arrowjr/Jyanix.html
EMP Mines
EMP mines are designed to 'scramble' a ship's electronics and systems
without causing structural damage. Roll 1d6 and subtract 1 for each
level
of screens the ship has in use. The final score gives results as
follows;
1 - 2 No effect
3 - 4 Roll for every system on the ship, as if for a threshold roll:
systems knocked out on a roll of 5,6
5 - 6 Same as above, but knocked out on 4,5,6
Ion Cannon
Ion Cannons fire a Electro-magnetic flux beam, that ionizes screens,
rendering them unusable.
Mass: 2 Points: 4 +1 per arc Range: 24"
Attacks, roll 1d6 and add 1 for each level of screens the ship has in
use.
The final score gives the results as listed.
1-2 = No effect
3-4 = Roll Threshold -
Level 1 screens - knocked out on a die roll of 4,5,6,
Level 2 screens - knocked out on a die roll of 5,6
Level 3 screens - knocked out on a die roll of 6
5-6 = Roll Threshold -
Level 1 screens - knocked out on a die roll of 3,4,5,6
Level 2 screens - knocked out on a die roll of 4,5,6
Level 3 screens - knocked out on a die roll of 5,6
Reflect screens = normal level 2 shields.
No effect on Armoured hulls
Steven
Steven Arrowsmith
www.public.usit.net/arrowjr
steven@arrowsmith.net
dredd@quake.usit.net
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I Would Rather live a Lie, Thinking I Can.
Than know The Truth That I Can't
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