Re: [FT] Sensors (Option 2)
From: "Denny Graver" <cyberdruss@c...>
Date: Mon, 11 Jan 1999 16:13:41 -0000
Subject: Re: [FT] Sensors (Option 2)
From: Jon Davis <davis@albany.net>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: 11 January 1999 01:43
Subject: Re: [FT] Sensors
<SNIP>
>A few comments:
>The range bands are not even. Standard sensor rules have a range of
>54" for basic sensors.
True, but I thought to include a smaller one for favorable sensor
detection,
then thought that if we up the max detection range, it would facilitate
long
range weaponry and extend the existing ranges.
Revised thought:
Basic 36" 1d6
Enhanced 54" 2d6
Superior 72" 3d6
would work better on reflection .
>Sensor "hits" need to be resolved in a single turn without having to
>record the level of "sensor" damage to the opposing ship. (Yet
>another "damage" track?) Plus, to get any kind of sensor reading on
>an ESU superdreadnought would take a vast number of turns to obtain.
>
>If you rolled for sensors as beam weapons with rerolls added and
>ECM acts as level-1 (basic), level-2 (enhanced), level-3 (superior)
>screens,
>
>0 hits No information
>1 hit Mass/TMF only and whether Mil or Civilian
>2 hits Mass, Drives, Screens, Structure
>3 hits Data on all onboard systems as undamaged
>4+ hits As above but all ship details including damage
>
>This way the sensor resolution is conducting without any bookkeeping
>from turn-to-turn.
Doh! (slaps forehead). Absolutely correct. Keep it simple, I'm all for
that
:]
>Jon
Thanks for the input (and those damn fine spreadsheets !)
-----Original Message-----
From: Tony Wilkinson <twilko@ozemail.com.au>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: 11 January 1999 14:07
Subject: Re: [FT] Sensors
> These senor ideas are very similar to what was on the list a couple of
>months ago (but I can't remember who was taking part). If you can find
the
>archives look for stuff in the first week of November (around the 5th I
>think) under Electronic Warfare.
Yup. Could have inspired me. I didn't stick a (TM)(R) note on it :)