RE: REALLY, REALLY BIG SHIPS
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 11 Jan 1999 16:14:31 +1100
Subject: RE: REALLY, REALLY BIG SHIPS
Ten things to do when outmassed 100:1
1. Load the cargo bay with antimatter, FTL point blank & fly into
the
hanger bay, ramming the ship inside its armour belt.
2. Send Luke Jaywalker to put a torpedo into the cooling vent,
detonating the main reactor.
3. Shoot whoever designed the exercise with extreme prejudice.
4. Flee the sector & set yourself up as a pirate king out on the
frontier.
5. Ask if they need any scoutships as you're willing to defect.
6. Organise an orgy & invite the entire enemy crew. When they're
exhausted, tow their ship into the nearest sun.
7. Lure them into the gravity well of the nearest planet/sun. A
ship
that big might not have big enough drives to escape.
8. Pray really, really, really hard for divine intervention.
9. Send in a squad of ESU Spetznaz suicide squad using a cold entry
to
board the enemy vessel & blow the reactor.
10. Load whoever gave you the orders into the missile tubes & push
the
button.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there;
Those Frenchies seek him everywhere.
Is he in heaven or is he in hell?
That damned elusive, Pimpernel.
- 'The Scarlet Pimpernel', Baroness Emma Orkzy
-----Original Message-----
From: Eric Fialkowski [SMTP:ericski@micron.net]
* It's a simulator ship and the battle is a virtual training excercise.
Sort of a Kobashi-Maru incident. "Cadet you're faced with a 1/4 of a
million ton ship. Your frigate is ready to engage. What do you do...."