Re: [FT] Sensors
From: Tony Wilkinson <twilko@o...>
Date: Mon, 11 Jan 1999 00:54:37 +0000
Subject: Re: [FT] Sensors
These senor ideas are very similar to what was on the list a
couple of
months ago (but I can't remember who was taking part). If you can find
the
archives look for stuff in the first week of November (around the 5th I
think) under Electronic Warfare.
And a belated welcome to the new year (it's off to a hell of a
start
already).
Tony.
twilko@ozemail.com.au
At 20:37 10/01/99 -0500, you wrote:
>Denny Graver wrote:
>> Option 2
>> Treat sensors as weapons. All ships now add basic sensors on the SSD
and
>> add two boxes to the icon just like mines in FT or energy mines in
EFSB.
>> When using sensors to scan other ships, roll dice according to type
of
>> sensors:
>>
>> 18" 36" 72" 104"
>> Basic sensors 2d6 1d6
>> Enhanced sensors 3d6 2d6 1d6
>> Superior Sensors 4d6 3d6 2d6 1d6
>>
>> "Damage" scored against a ship is compared to the DP of the ship
scanned.
>> This is compared to the following chart. All damage is cumulative
(perhaps
>> erased if the ship suffers a threshold roll critical), The targeted
ship
>> counts as screened if only one sensor box is active (one crossed off
per
>> hit) and effect is shifted up a level if the defending ship has ECM.
>>
>> Less than 1/2 No information
>> up to x1 Mass/TMF only and whether Mil or Civilian
>> up to x2 Mass, Drives, Screens, Structure
>> up to x3 Data on all onboard systems (Show your opponent an
>> undamaged SSD)
>> x4 As above but all ship details including damage (the
actual
>> SSD), plus reveal details of cargo if appropriate, ie.
>> "Captain I'm picking up at least 200 separate life form readings", or
>> "The ship is carrying a large quantity of Denundium.", etc.
>
>
>You have some good ideas and the mechanism for scanning is identical
>for the standard beam rolls, so you're not having to look up for
>table results.
>
>A few comments:
>
>The range bands are not even. Standard sensor rules have a range of
>54" for basic sensors.
>
>Sensor "hits" need to be resolved in a single turn without having to
>record the level of "sensor" damage to the opposing ship. (Yet
>another "damage" track?) Plus, to get any kind of sensor reading on
>an ESU superdreadnought would take a vast number of turns to obtain.
>
>If you rolled for sensors as beam weapons with rerolls added and
>ECM acts as level-1 (basic), level-2 (enhanced), level-3 (superior)
>screens,
>
>0 hits No information
>1 hit Mass/TMF only and whether Mil or Civilian
>2 hits Mass, Drives, Screens, Structure
>3 hits Data on all onboard systems as undamaged
>4+ hits As above but all ship details including damage
>
>This way the sensor resolution is conducting without any bookkeeping
>from turn-to-turn.
>
>Jon
>
>