Re: [DSII] Point defence...
From: Brian Burger <burger00@c...>
Date: Sun, 10 Jan 1999 01:24:52 -0800 (PST)
Subject: Re: [DSII] Point defence...
On Sun, 10 Jan 1999, Andrew & Alex wrote:
> >www.trw.com/seg/sats/THEL.html
<<snip>>
> Do you read this:
> "P(k) near 1 at 5 kms"
> Probability of kill "near 1 at 5 Km"?
> PDS ranges of 5KM? Ack! Nearly automatic kill?
Thought that's what that meant - wow. 'Course, it _is_ a speed-of-light
weapon.
<<snip>>
> I think if you fired enough strix or copperhead, mixed with
> conventional, perhaps, you would flood it's defences.
That would probably take one heck of a lot of shells/targets. Still,
there
are other ways - 'jamming shells' that split into several pieces,
each having roughly the same basic signature as a regular shell?
> We could model THEL (Turreted High Energy Laser?)
Tactical High Energy Laser
> in DSII by using twin HEL
> for ZAD/ADS using the rules on my site. That would give HEL range to
the
> ZAD/ADS. Adjust the size of the HEL to suit the desired degree of
damage.
> The conventional rules in DSII of one attack per GMS, aerospace or
VTOL
> vehicle would probably stay in effect.
Sounds interesting - say, HEL/2, in ADS mount. Perhaps give a die shift
up
for THEL-ADS (SUP d12, EHN d10, BAS d8) and fairly expensive. Used as a
normal ADS for anti-GMS work, impacting as a standard HEL for
anti-VTOL, and using the above quality die as usual for actual
anti-aerospace ADS fire?
Ground fire by THEL would be as usual for HEL/2 - the ADS mode would
have
to be switched off, of course.
What about anti-SLAM fire? Perhaps a SLAM target inside the envelope of
THEL has all impact die dropped one?
And anti-artillery THEL? Harder...try all fire drops one level of chit
color? Ummmm (my DS2 rules aren't right here...) if you'd normally draw
R
& Y, now only R. If normal is only R, only Y instead...forget it, that
won't work the way I'd intended it to. Anyone else?
Brian (burger00@camosun.bc.ca)
-- http://www.geocities.com/Area51/Nebula/9774/games.html
--DS2/SG2/misc--