re: Campaign tech levels.....
From: Charles Choukalos <chuckc@b...>
Date: Fri, 08 Jan 1999 14:15:43 -0500
Subject: re: Campaign tech levels.....
Robert,
Thanks a ton for the tech levels idea. Seems a lot like what I was
thinking for the my second approach.
Actually off the needle fighters idea, I was wondering if any one
consitantly uses needle beams in their fleets? I've actually never
really used the needle beams at all. I've played around quite a bit
with
the Salvo Missles, and find that most of my battles end up either of 2
ways. 1. Enemy obliterated rather quickly. 2. Or Enemy formation is
completely disrupted allowing me to anhilate a small segment of their
forces ( so far around 1/5 - 1/4 of the fleet ), with little/no loss of
my own fleet... but basically no where enough fire power to take on the
rest of the fleet that is regrouping to squash me.
As my opponents are starting to do more of the scatter and regroup
tactic, I've been switching to pulse/beam armed ships. Personally the
nice cannons, heavy hide kinda game that results is fun, but not as
adrenaline filled as the sml's. How are needle beams in combat?
They're
really short ranged, and as you said previously robert....... firecon's
got to go......... Also systems damaged by needle beam fire can't be
reparied ( MT right? ). So, your average cruiser that closes to range
12" for the head on slug-fiest pass on a cruiser armed with a couple
needle beams and some fighters/missles ( keep pds/class-1 beams going ),
can seriously hamper the other cruisers fire? You could trade what 1
class-3, 3 arc beam for 3 front arc needle beams. Rough statistics, 4
rounds of fire from the 3 guns will buy you -2 firecons on the enemy
cruiser...
It almost seems like its not worth it, but then a couple of lucky blows
and you've completely eliminated a heavy ship from the battle... ( Okay,
except for mark and his infamous light cruiser of protection+12.... [ 12
pds on a light cruiser... and yes, 12 pds at range 3" can destroy your
happy subpac destroyer ] ). I'm really curious as to what experiences
every on has had with the needle beams in a fleet and what kind of
tactics they use.
I've personally come to the conclusion that SML's are either..... pack
the fleet to the gills with them and wipe out the enemy fast or flee
trying. My mixed fleets usually didn't have the sml fire power to over
come the enemy's defenses enough to compensate for the loss of
sustainable fire power. Unfortunately if I raise the sml weapon mixture
beyond about 30-40% of the fleet firepower mix... I start to manage to
seriously disrupt my opponents formation, but don't seem to quite have
enough beam/torp firepower to eliminate the cutoff elements to make up
for the serious loss in sustainable firepower. In fact I seem to do a
lot worse then my all sml fleet when I break the enemy's formation.
Anyone, have similar experiences with sml's? Anyone have any really
good
tactics then pick on the slow movers/big targets who's enemy commanders
don't create ships with 12 pds on them?
Okay, and my last question/comment. I know that there was the
gunfighter
duel where 2 sdn's went at it. class-4 beams vs class-2+torpedos. Very
interesting. In fact, interesting enough that when I was designing my
space stations for a previous "capture the starbase" battle, I mounted
class-5 and class-4 beams on mass to a 800 hull station. Talk about
picking off frigates at extreme range. Unfortunately once they're in
close the big guns are really firepower/mass ineffective. Has anyone
experiemented with the class-5 or class-6 beam systems on moving ships?
I tryed playing around a bit with fast/unprotected light cruisers with
class-5 beams to see if they could be effective in fleet battles but I
didn't do so well. Anyone try the "sniper gun" idea. I did use the
class-6 beam heavy cruiser gun cannon to great amusment in one battle,
but I ended up loosing the majority of my forces.
think about this concept addition to your fleet:
"Snipper Rifle" ( you need the class-5's range ..... )
hull: 44 (fragil 4 dp)
ftl
thrust-8
weapons (18)
1*firecon
1*class-5 beam (f)
1*pds
tmf:44 cost: 151
Tactical idea: Shoot outside of range 36", keep your front facing as
much
as possible.
(Bad thing already):
1. Don't let anyone get within gun range of you...
2. Fighters with combat endurance are not good....
(run... you can't afford to get hit/but you
loose
a lot of the value of your snipping.... )
Chuck