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Re: [SG2] Vehicle Questions...

From: "Andrew & Alex" <Al.Bri@x...>
Date: Wed, 6 Jan 1999 11:07:50 +1300
Subject: Re: [SG2] Vehicle Questions...

Allan Goodall <agoodall@interlog.com> wrote:
>1) I need a clarification on the bailout rules

    Perhaps you might consider my simpler system from my web site and
adapt
it to SGII?

Casulties to Mounted Infantry
-----------------------------
Instead of the rule on page 36, try this simpler and easier to remember
system. If the vehicle is immobilised or systems down, all infantry are
unharmed. Infantry can dismount as usual.
	If the vehicle receives a DAMAGED result, roll each infantry
element's quality die. On a result of "1", the element is lost. On any
other
result, the element survives and may either dismount or remain in the
vehicle.
	If the vehicle receives a DISABLED (ie knocked out) result, roll
each infantry element's quality die. Try to exceed the infantry unit's
leadership, plus the vehicle's armour level (this represents mis-placed
over
confidence in the vehicle!), minus the number of chits drawn by the
attacking weapon system (this represents prescient fear!). Failure means
that the element is lost. Success means that the element survives and is
now
outside the vehicle hulk.
	If the vehicle takes a BOOM result, all elements on board are
automatically lost.

>2) Where do figures go when they bail out? When spending an action to
leave
a
>vehicle, the figures are allowed to move 6" away from the vehicle. What
about
>when they are forced to bail out? Do they get a free move action? Or
are
they
>moved to just outside of the vehicle? I did the latter, basically
leaving
them
>out in the open (until they did a move action to get around behind a
vehicle.
    I would have the infantry just outside the vehicle and touching it.
Those infatry touching the vehicle and not in line of sight get a cover
bonus.

Andrew Martin
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