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Re: [DS] Air Superiority Rules

From: Ndege Diamond <nezach@e...>
Date: Sat, 19 Dec 1998 21:32:34 -0800
Subject: Re: [DS] Air Superiority Rules

At 02:32 PM 12/19/98 -0800, you wrote:
>Ndege Diamond wrote:
>
>> I am normaly a lurker on the list but I need some feedback.	I am
trying to
>> do up some air superiority rules for aerospace vehicles.  This is
what 
>
>Thought crossed my mind:
>
>DSII players are playing the role of a batallion to company-sized task
>force commander.  Wouldn't air superiority be a little beyond his
>concerns?  Air support directly impacts his troops or those of his
>enemy, and is called for by his FAC, so it's appropriate.  I'd be
>inclined to abstract air superiority aircraft and the long-range air
>defense systems (Patriot analogs, etc) off the table, perhaps
>representing them with a Stargrunt-style "air defense environment"
roll.
>
>John M. Atkinson
>
Quite right.  But my regular opponent has a sizeable collection of, er,
*cough-GW-cough* minis.  Some of which are the Thunderbolt air
superiority
fighters.  So, in an attempt to make them feel different than his
Marauder
ground attack bomber, I slapped together the rules I posted.

I agree that in a strictly GZG universe you wouldn't really need
dogfight
rules.	A squadron of aerospace vehicles standing off 15 miles at 80,000
feet using lookdown millimeter band radar and missiles to shoot down
incoming ground attack fighters would achieve air superiority.	Which
would
be best abstracted with, as you say, an ADF environment roll and provide
quite a different feel.

Ndege "Theatre Air Defense" Diamond

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