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RE: [SG2] APFCs in Stargrunt

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 16 Dec 1998 09:19:05 +1100
Subject: RE: [SG2] APFCs in Stargrunt

The easiest way I've found to represent this VS missiles in SG, is
simply increase the Armour by 1 pt against IAVR, it works well to
represent the possibly reduced impact of being shot down or damaged
first.	ie. Armour-2 becomes Armour-3 vs an IAVR.
This works just as well for Ablative vs Lasers & Reactive vs GMS.
It also gives valid reasons for equipping your tanks if you know what
your enemies equipment & tactics are like.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
They seek him here, they seek him there;
Those Frenchies seek him everywhere.
Is he in heaven or is he in hell?
That damned elusive, Pimpernel.
	- 'The Scarlet Pimpernel', Baroness Emma Orkzy

-----Original Message-----
From:	Tony Christney [SMTP:acc@questercorp.com]

Actually, he explicitly stated that APFCs do _not_ work against 
GMS. They only work against IAVRs.

>However I would only play this rule in games when the proposed rules
for
>Vehicle Assault are used otherwise it out balances in favour of the
tank
>even more.
More likely it would just change your AT tactics. How often do you 
destroy vehicles from a scant 6" away?


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