Re: [DS] Why play DS?
From: Thomas Anderson <thomas.anderson@u...>
Date: Wed, 9 Dec 1998 15:36:28 +0000 (GMT)
Subject: Re: [DS] Why play DS?
On Tue, 8 Dec 1998, John M. Atkinson wrote:
> JDoch226@aol.com wrote:
> > The positive responses on the playability of DS are great to hear.
I'm
> > encouraged to strip it down to a really simple scenario and give it
a shot.
> My feeling on this?
> 1)Armor vs. armor
> 2)Add infantry
> 3)Add artillery
> 4)Add VTOLs
> 5)Add air support
> 6+) Go nuts! Add things like mines, or urban combat, or rivers, or
> whatever.
i second this! i add the following suggestions:
cook up some standard designs. i don't have ds2 to hand, but the
following
sound reasonable:
MBT - size 3, armour 3, slow gev, ecm/enh, hkp/4 in turret, fcs/sup,
pds/enh, apsw
IFV - size 3, armour 3, slow gev, ecm/enh, 2 teams, rfac/1 in turret,
fcs/enh, pds/enh, 2 apsw
you might want to drop the ifv armour to 2 or give the mbt armour 3R to
make the mbt tougher than the ifv.
then pit, say, four troops of mbts against four troops of mbts, then two
of mbts, 1 of mech gms infantry and 2 of mech rifle infantry against an
identical force, then four troops of mbts with a battery of off-table
medium artillery with six missions of mak against an identical force,
then
the tank-and-inf force with an off-table battery firing hef or mak, etc.
it is important to get your players to use artillery as an anti-tank
weapon. by this stage they should be familiar with how things work, and
you can try adding vtols, missile vehicles and ads, powered infantry,
engineers, mines, smoke rounds, infantry with apsw, etc.
Tom