RE: [DS] Why play DS?
From: Mike Wikan <MWikan@m...>
Date: Mon, 7 Dec 1998 13:48:01 -0800
Subject: RE: [DS] Why play DS?
I have found that to be not true at all. We have done Regiment scale
encounters complete with Artillery, Dropships, and Ortillery in 4 hours
including set up.
Michael Wikan
Game Design
Slave Zero
Accolade, Inc.
http://www.slavezero.com
"We sleep safely in our beds because rough men stand ready in the night
to visit violence on those who would do us harm."-George Orwell
> -----Original Message-----
> From: JDoch226@aol.com [SMTP:JDoch226@aol.com]
> Sent: Monday, December 07, 1998 1:31 PM
> To: GZG-L@CSUA.Berkeley.EDU
> Subject: [DS] Why play DS?
>
> I'm a big fan of FT and SG, but every time I try to read DS I long for
> the
> elegant simplicity of FT and SG. In contrast DS just seems too
> cumbersome and
> detailed. Now I haven't actually played DS yet, and it doesn't seem
> like Jon
> can write a bad set of rules, so my question is, what am I missing?
> Do the
> rules actually play clean and fast, despite appearances? Are there
> any
> sizable chunks of the rules that could be ignored easily (like ECW)?
> Jed Docherty