[FT] "Old" FB Railguns
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Fri, 4 Dec 1998 20:58:51 -0800
Subject: [FT] "Old" FB Railguns
OK, I actually decided to write this up pretty-like.
Railguns
The To-Hit dice are cored in the same manner as Pulse Torpedoes
Range 0-6, 2+ hits
Range 6-12, 3+ hits
Range 12-18, 4+ hits
Range 18-24, 5+ hits
Range 24-30, 6+ hits
For each hit, roll another die for damage. Add the class of the Railgun
to
the roll. Subtract the target's Armour Level (Kra'Vak type, not human).
Any
roll lower than 1 is treated as a 1.
Roll 1-4, damage = RG class
Roll 5-6, damage = 2 x RG class
That's it.
Now for the number crunchers
Average damage at range
Range RG1 RG2 RG3
0-6 1.25 2.78 4.58
6-12 1 2.22 3.67
12-18 .75 1.67 2.75
18-24 .5 1.11 1.83
24.30 .25 .556 .917
That would allow us to balance as
Class 1 Railgun, 1 MASS, 2-arc
Class 2 Railgun, 2 MASS, 1-arc
Class 3 Railgun, 4 MASS, 1 arc
POINT COST = MASS x 4(?)
Schoon