RE: KV Railguns vs Armour (NSS system) Pt1/2
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 4 Dec 1998 15:40:08 +1100
Subject: RE: KV Railguns vs Armour (NSS system) Pt1/2
Because that means you would automatically to maximum damage when the
to-hit roll is 6. If anything, it would need to be a reverse damage
chart when using 1 roll for hits & damage (ie: 2+=3pts, 4+=2pts etc)
otherwise it's just a standard beam weapon by another name. Not very
alien at all.
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
- Lewis Carroll "Through the Looking Glass".
-----Original Message-----
From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
Sent: Friday, December 04, 1998 2:01 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: KV Railguns vs Armour (NSS system) Pt1/2
>ALTERNATE DAMAGE:
>
>1-3= 1pt; 4-5= 2pts; 6= 3pts (no rerolls)
>Damage Averages at Range:
> 6" 12" 18" 24" 30" 36" 42"
48"
> 2+ 3+ 4+ 5+ 6+ 6+ 6+
6+
>RG-1 (2d) 2.77 1.11 - - - - -
-
>RG-2 (4d) 5.55 3.33 1.66 0.55 - - -
-
>RG-3 (6d) 8.33 5.55 3.33 1.66 0.55 0.27 -
-
>RG-4 (8d) 11.11 7.77 5.00 2.77 1.11 0.83 0.55
0.27
>Pulse Torp 2.92 2.33 1.75 1.16 0.58 - -
-
Why not just use the "to hit" roll ans the damage roll as well, and omit
a
step?
Schoon