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RE: [FT] Kra'Vak Summary So Far...

From: Steven Arrowsmith <arrowjr@u...>
Date: Tue, 1 Dec 1998 15:48:19 -0500 (EST)
Subject: RE: [FT] Kra'Vak Summary So Far...

On Tue, 1 Dec 1998, Dean Gundberg wrote:

> > [NOTE: We're still discussing how this armor will work against
various
> systems.]
> 
> So how does KV armor Level 1 effect the RG damage routine you have set
up?
> If you subtract 1 point of RG damage per level, class 1 and 2 RGs can
be
> useless.  If you throw less dice per level, again the smaller RGs are
> useless.
> 
Dean, the level-1/-2 refers to Human Bean attacks, not railguns,
missiles
or torpedoe.. [NOTE: We're still discussing how this armor will work
against various systems.]

> KV armor has to somehow be effective against their own weapons, but
not
> totally defeat them. So the only other thing to vary is to have the
armor
> modify the to-hit roll by the armor level, so you have to be closer to
the
> well armored ships to damge them.  Is this what we want, armor
modifying the
> to-hit roll?
> 
So how do you feel this type of armour should protect or act agaist
Railguns, missiles and torpedoes?

SA
> The only other options I can think of are A) Go back to FB style armor
or B)
> Back to   a MT style of to-hit roll and then a separate damage roll
which is
> modified by the armor level.
> 
> Opinions?
> 
> Dean
> 

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