[FT] Kra'Vak Railguns Number-Crunched
From: "Dean Gundberg" <dean.gundberg@n...>
Date: Tue, 1 Dec 1998 13:08:57 -0600
Subject: [FT] Kra'Vak Railguns Number-Crunched
> Class 1 Railgun (2-arc fire) - 1 MASS
> Class 2 Railgun (1-arc fire) - 2 MASS
> Class 3 Railgun (1-arc fire) - 4 MASS
> POINT COST = 5 per MASS
I ran some numbers with the above masses and costs and compared them to
the
Pulse torp and as a result, the Class 2 RG takes up half the mass of the
PT,
does 14% more damage on average, and costs less! What a bargain.
Here are the tables:
Ave Dmg Mult 2+ 3+ 4+ 5+ 6
RG 1 1 0.833 0.667 0.500 0.333 0.167
RG 2 2 3.333 2.667 2.000 1.333 0.667
RG 3 3 7.500 6.000 4.500 3.000 1.500
Pulse Torp 2.917 2.333 1.750 1.167 0.583
Dmg / Mass Mass
RG 1 1 0.833 0.667 0.500 0.333 0.167
RG 2 2 1.667 1.333 1.000 0.667 0.333
RG 3 4 1.875 1.500 1.125 0.750 0.375
Pulse Torp 4 0.729 0.583 0.438 0.292 0.146
Dmg / Cost Cost
RG 1 5 0.167 0.133 0.100 0.067 0.033
RG 2 10 0.333 0.267 0.200 0.133 0.067
RG 3 20 0.375 0.300 0.225 0.150 0.075
Pulse Torp 12 0.243 0.194 0.146 0.097 0.049
In the end I think the damage/cost needs to be much closer. Either
increase
the mass of the larger railguns or increase their cost per mass. The
7.5
pts of damage for the Class 3 RG at close range is really mean for a
mass 4
system (plus being 9 times as deadly as a class 1).
So how about increasing the mass for a Class 2 RG to 3 and the Class 3
RG to
6. This results in:
Dmg / Mass Mass
RG 1 1 0.833 0.667 0.500 0.333 0.167
RG 2 3 1.111 0.889 0.667 0.444 0.222
RG 3 6 1.250 1.000 0.750 0.500 0.250
Pulse Torp 4 0.729 0.583 0.438 0.292 0.146
Dmg / Cost Cost
RG 1 5 0.167 0.133 0.100 0.067 0.033
RG 2 15 0.222 0.178 0.133 0.089 0.044
RG 3 30 0.250 0.200 0.150 0.100 0.050
Pulse Torp 12 0.243 0.194 0.146 0.097 0.049
This looks better. The Class 2 dmg/cost is a bit below the Pulse torp
but
with 2 to-hit rolls instead of 1, it may work out since the percentage
of
rolls without any damage is lower on the RG (2.8% chance total miss for
a
class 2 RG at 2+ to-hit compared to a 16.7% chance of a total miss for a
Pulse Torp). In effect, the multiple rolls result in a bit of a shotgun
effect, greatly reducing the chance of a total miss (0.5% for a Class 3
at
2+, 58% at max range so 42% of the time a Class 3 RG will do at least 3
pts
of damage at max range! Is that what we want?).
The Class 1 RG has lower numers but it would have a 2nd arc which all
the
other lack.
OK, feedback time.
Dean