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[FT] Kra'Vak Railguns Number-Crunched

From: "Dean Gundberg" <dean.gundberg@n...>
Date: Tue, 1 Dec 1998 13:08:57 -0600
Subject: [FT] Kra'Vak Railguns Number-Crunched

> Class 1 Railgun (2-arc fire) - 1 MASS
> Class 2 Railgun (1-arc fire) - 2 MASS
> Class 3 Railgun (1-arc fire) - 4 MASS
> POINT COST = 5 per MASS

I ran some numbers with the above masses and costs and compared them to
the
Pulse torp and as a result, the Class 2 RG takes up half the mass of the
PT,
does 14% more damage on average, and costs less!  What a bargain.

Here are the tables:

Ave Dmg Mult	2+	3+	4+	5+	6
RG 1		1	0.833	0.667	0.500	0.333	0.167
RG 2		2	3.333	2.667	2.000	1.333	0.667
RG 3		3	7.500	6.000	4.500	3.000	1.500
Pulse Torp		2.917	2.333	1.750	1.167	0.583

Dmg / Mass	Mass
RG 1		1	0.833	0.667	0.500	0.333	0.167
RG 2		2	1.667	1.333	1.000	0.667	0.333
RG 3		4	1.875	1.500	1.125	0.750	0.375
Pulse Torp	4	0.729	0.583	0.438	0.292	0.146

Dmg / Cost	Cost
RG 1		5	0.167	0.133	0.100	0.067	0.033
RG 2		10	0.333	0.267	0.200	0.133	0.067
RG 3		20	0.375	0.300	0.225	0.150	0.075
Pulse Torp	12	0.243	0.194	0.146	0.097	0.049

In the end I think the damage/cost needs to be much closer.  Either
increase
the mass of the larger railguns or increase their cost per mass.  The
7.5
pts of damage for the Class 3 RG at close range is really mean for a
mass 4
system (plus being 9 times as deadly as a class 1).

So how about increasing the mass for a Class 2 RG to 3 and the Class 3
RG to
6.  This results in:

Dmg / Mass	Mass
RG 1		1	0.833	0.667	0.500	0.333	0.167
RG 2		3	1.111	0.889	0.667	0.444	0.222
RG 3		6	1.250	1.000	0.750	0.500	0.250
Pulse Torp	4	0.729	0.583	0.438	0.292	0.146

Dmg / Cost	Cost
RG 1		5	0.167	0.133	0.100	0.067	0.033
RG 2		15	0.222	0.178	0.133	0.089	0.044
RG 3		30	0.250	0.200	0.150	0.100	0.050
Pulse Torp	12	0.243	0.194	0.146	0.097	0.049

This looks better.  The Class 2 dmg/cost is a bit below the Pulse torp
but
with 2 to-hit rolls instead of 1, it may work out since the percentage
of
rolls without any damage is lower on the RG (2.8% chance total miss for
a
class 2 RG at 2+ to-hit compared to a 16.7% chance of a total miss for a
Pulse Torp).  In effect, the multiple rolls result in a bit of a shotgun
effect, greatly reducing the chance of a total miss (0.5% for a Class 3
at
2+, 58% at max range so 42% of the time a Class 3 RG will do at least 3
pts
of damage at max range! Is that what we want?).

The Class 1 RG has lower numers but it would have a 2nd arc which all
the
other lack.

OK, feedback time.

Dean

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