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Re: [SG] - Turn Sequence Idea

From: agoodall@i... (Allan Goodall)
Date: Tue, 01 Dec 1998 00:56:59 GMT
Subject: Re: [SG] - Turn Sequence Idea

On Mon, 30 Nov 1998 13:03:39 +0000 (GMT), Thomas Anderson
<thomas.anderson@university-college.oxford.ac.uk> wrote:

>add some overwatch rules - as ali.bry said, these are really important
in
>squad-level games - and you're laughing. alternatively, allow players
to
>'pass' on activations, so if you suspect the other player will try a
dash,
>you can hold back a squad until he tries it. this may end up with both
>players passing indefinitely, in which case some squads just end up not
>moving - they are sitting there staring each other out ...

As an alternative, allow either player to pass any number of times they
wish,
but when both sides pass consecutively, the turn ends.

Allan Goodall		       agoodall@interlog.com

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"


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