[DS2] Damage resolution table (long)
From: Pascal Saradjian <PascalS@A...>
Date: Mon, 30 Nov 1998 16:07:57 +0100
Subject: [DS2] Damage resolution table (long)
Hi
I have writed this following tables to replace the shits for damage
resolution in DIRTSIDE II.
I will be happy by any comments.
(Sorry for my poor english)
Damage resolution
Once a hit has been scored on the target, the effect of the hit are
determined by rolling D100 dice on weapon damage table. The number of
rolls for each hit is equal to the size class of the weapon firing.
If damage result appears; roll a D10 on the Numerical Damage Table.
Total up all value.
If the total is less than the target's armour value then the shot has no
effect (unless a special result has also been rolled).
If the total is equal to the target's armour value then the target is
damaged.
If the total is higher than target's armour value then the target is
knocked-out.
HEL
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Damage
38-58 Damage if no ablative (CR, MR, LR) Ineffective
59-00 Ineffective Ineffective
HVC / RFAC
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Damage
38-58 Damage (CR, MR) Ineffective
59-79 Damage (CR) Ineffective
80-00 Ineffective Ineffective
HKP
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Ignored
38-58 Damage (CR, MR, LR) Ignored
59-79 Damage (CR, MR) Ignored
80-00 Damage (CR) Ignored
MDC
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Damage
38-58 Damage (CR, MR, LR) Ineffective
59-79 Damage (CR, MR) Ineffective
80-00 Damage (CR) Ineffective
DFFG
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Damage
38-58 Damage (CR, MR, LR) Damage
59-79 Damage (CR, MR, LR) Ineffective
80-00 Damage (CR, MR, LR) Ineffective
Close range Damage x 2
Medium range Damage x 1
Long range Damage / 2
GMS
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-79 Damage (CR, MR, LR) Ignored
80-00 Ineffective Ignored
IAVR
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Ignored
38-58 Damage if no APFC (CR, MR, LR) Ignored
59-79 Damage if no reactive armor (CR, MR, LR) Ignored
80-00 Ineffective Ignored
SLAM
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage (CR, MR, LR) Damage
38-58 Damage (CR, MR, LR) Ineffective
59-79 Damage if no reactive armor (CR, MR, LR) Ineffective
80-00 Ineffective Ineffective
Artillery HEF
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage if no dug in Damage
38-58 Ineffective Damage
59-79 Ineffective Damage if no dug in
80-00 Ineffective Ineffective
Artillery MAK
1D100 Vehicule Infantry
01-04 BOOM Ignored
05-06 Systems down - Firer Ignored
07-10 Systems down - Target Ignored
11-16 Mobilty Ignored
17-37 Damage Damage if no dug in
38-58 Damage Ineffective
59-79 Damage if no dug in Ineffective
80-00 Ineffective Ineffective
If Damage result appears, roll a D10 :
Numerical Damage Table
1D10 Damage point
01-02 3
03-05 2
06-09 1
10 0
Legend
CR Close Range
MR Medium Range
LR Long Range
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Pascal Saradjian
Project Manager
mailto:Pascal.Saradjian@alphamedia.fr
http://www.alphamedia.fr
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