KV Railguns - Another idea
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 30 Nov 1998 17:24:21 +1100
Subject: KV Railguns - Another idea
Thought of another idea for potential railguns:
Each railgun rolls 2 dice per class, hitting as per PT, but subtract 1
die for each full 6" of range.
All dice over 24" hit on a 6 only.
EG: a RG-1 rolls 2d at 6" & 1d at 12". A RG-3 rolls 6d at 6" & 1d at
36".
For each die that hits, roll again; 1-3 = 1pt, 4-6 = 2pts.
(This would allow the addition of KV armour: same effect as old rules)
Damage Averages at Range:
6" 12" 18" 24" 30" 36" 42"
48"
RG-1(2d) 2.50 1.00 0 0 0 0 0
0
RG-2(4d) 5.00 3.00 1.50 0.50 0 0 0
0
RG-3(6d) 7.50 5.00 3.00 1.50 0.50 0.25 0
0
RG-4(8d) 10.00 7.00 4.50 2.50 1.00 0.75 0.50
0.25
'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
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And mome raths outgrabe.
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