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[FT] Railgun/Fuel Chat Results

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Fri, 27 Nov 1998 09:07:43 -0800
Subject: [FT] Railgun/Fuel Chat Results

Just thought I'd put in a quick summary of last night's chat for those
missed it.


We pretty much agreed that purified liquid H2 for a fusion reactor was
best bet. The there would either be purification stations in the upper
reaches of gas giant atmospheres, or large specialised skimming ships
would then get the raw material to a processing station in orbit.


We were mostly in agreement that the basic mechanics of the system was
sound, but there either needed to be an increase in point cost and/or a
decrease in effective range to bring them into balance.


We came to several tentative agreements on these - subject to some
playtesting. Keep the P-Torp/RG to hit mechanism as is. Roll a number of
dice equal to the class of the RG, less 1 die per 12" of range (yes that
means that the last 6" is wasted), for each individual RG. The number of
dice that result in "hits" equals the damage multiplier. In other words,
Class 2 RG at 8" rolls 2 dice, hitting on a 3-6. If both dice "miss"
it misses; if one die "hits" then that's 2 points of damage; if both
"hit" then it's 4 points.

...they may have talked about more stuff, but that's when I had to

Bye all,

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