RE: [FT] Railgun Goals
From: "Tim Jones" <Tim.Jones@S...>
Date: Fri, 27 Nov 1998 16:31:05 -0000
Subject: RE: [FT] Railgun Goals
>Now, i'd suggest for a raking mode, roll to beat range, use the same
>multiplier, but for the larger RGs (Class 2+), roll double the
>above # of dice separately, thus making multiple class 1 shots
>effectively and DON'T give the rerolls for damage (lower energy
>projectiles) or range. This kind of railgun fire may be totally
>blocked by armour.
The mode you describe is more like 'double shotting' than 'raking',
firing two cannon balls or HVP's out at the same time.
More mass in projectiles, lower velocity and range.
Its behaviour profile should be lower range limit large damage
multiplier.
If you rake and double shot at close range its usually game
over for a sailing ship or in our setting spaceship.
I don't buy this trashcan/shotgun concept but we'll agree to disagree.
tim jones
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