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RE: Kra'vak Armour & Railguns II

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 27 Nov 1998 16:59:03 +1100
Subject: RE: Kra'vak Armour & Railguns II

Further to my previous posting:

Kravak Railgun damage works along a similar system to beam damage when a
hit is scored, with KV armour working the same as screens against it.

Armour 0: 1-3 = normal; 4-5 = double; 6 = triple (no rerolls)
Armour 1: 1-4 = normal; 5 = double; 6 = triple
Armour 2; 1-4 = normal; 5-6 = double.

	Average damage per mass (vs no armour)
	base	p1	p2	p3	p4	p5
RG-1:	1.66	1.66	1.66	0.83	0.83	0.830
RG-2: 3.33	1.66	1.66	1.11	1.11	0.832
RG-3: 5.00	1.66	0.83	1.00	0.83	0.625
RG-4:	6.66	1.66	0.83	0.74	0.55	0.416

progression 1 = 1/2/3/4 => FT2 mass
progression 2 = 1/2/4/8 => standard beam mass
progression 3 = 2/3/5/9 => +1 mass on equivalent beams
progression 4 = 2/3/6/12 => + 1/2 railgun class on beams
progression 5 = 2/4/8/16 => base 2 progression

This would make it more attractive to use larger railguns.  Previous
thoughts have left no incentive to upgrade from class-1 railguns due to
law of averages.
It would then come down to upping the mass & points to balance against
beams/PTs.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves,
Did gyre & gimle in the wabe.
All mimsy were the borogroves,
And mome raths outgrabe.
		       - Lewis Carroll "Through the Looking Glass".


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