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Re: FTFB Turn Arcs

From: Laserlight <laserlight@c...>
Date: Fri, 27 Nov 1998 00:23:35 -0500
Subject: Re: FTFB Turn Arcs

> The difference is that the maneuver thruster capability of a ship is
half
> that of the main drive capability.  In essence, if a ship has a main
drive
> thrust of 6, it would only have a maneuver thrust ability of 3, so
it's
> ability to push to any direction, or turn in any direction, is limited
to
3
> points.  For instance, if a thrust 6 ship were travelling in direction
6,
> the most it could pivot would be to turn to direction 3 or 9, instead
of
> being able to turn in any direction it wants to.  And if it did the
above,
> it couldn't push in any direction because it would have used all of
its
> maneuver thrust points.
> 
> This actually makes unmaneuverable ships pay some sort of price.  As
it
> stands now in the FB, there really is little disadvantage to having
poorly
> maneuveralble ships, because all ships can turn on a dime, which we
think
is
> ridiculous.

I think I'd say "pay one thrust for two points' turning" but you could
use
your entire thrust rating to turn, if  you like.

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